The Exploration Thereof...
is not a game. Not yet, anyways. It is just the exploration of non-Euclidean geometry. Perhaps I will stumble upon a game during my exploration.Latest Video:
I started development last night, on April 9th, 2017.Naming Convention:
I had no name. It was just non-Euclidean geometry, and the exploration thereof, hence the name: The Exploration Thereof...Purpose:
To explore non-Euclidean geometry:
To explore game design that encourages exploration. A far cry from my bullet hell shmup games. It should be interesting (for me).Inspirations:
Listed from oldest to most recent:
- The Witness
- The Beginner's Guide
Senseless notes about all these games:
I have beat Braid
about 5 times, including finding all the stars and unlocking all achievements
, which means beating it in less than 45 minutes. I wrote a "Braid Explained" post
(spoiler warning). I talked to Jonathan Blow about why Braid has a speed run
. I also found a cool but pointless trick
.I played Antichamber
again just last night. To inspire myself.
Since I am sharing all my videos, I will show I played The Witness
too! I still need to finish it. Did you ever not play an amazing game because you want to ensure you devote quality time for it? That's my excuse here.
I finally played The Beginner's Guide
a few nights ago. This is what spawned my inspiration to play with non-Euclidean Geometry, or rather to play with unconventional game design.Thoughts:
My strength is coding, not game design. So, I figured I should play to my strengths and try to code cool things -- like demoscene effects (Second Reality
, etc.) -- rather than design cool things. So my game would be more similar to Antichamber or Braid than The Beginner's Guide or The Witness. I think.Engine:Assets:Music:
Music by Imphenzia
, the same musician to compose our Decimation X
and Duality ZF
soundtracks, among many of our prototype games
All feedback is welcome. If you have an idea, I can almost surly test it out.