The Exploration Thereof... is not a game. Not yet, anyways. It is just the exploration of non-Euclidean geometry. Perhaps I will stumble upon a game during my exploration.
Latest Video:
Original Video:
Web:Dates:I started development last night, on April 9th, 2017.
Naming Convention:I had no name. It was just non-Euclidean geometry, and the exploration thereof, hence the name:
The Exploration Thereof...Purpose:To explore non-Euclidean geometry:
To explore game design that encourages exploration. A far cry from my bullet hell shmup games. It should be interesting (for me).
Inspirations:Listed from oldest to most recent:
- Braid
- Antichamber
- The Witness
- The Beginner's Guide
- etc.
Senseless notes about all these games:
I have beat
Braid about 5 times, including finding all the stars and
unlocking all achievements, which means beating it in less than 45 minutes. I wrote
a "Braid Explained" post (spoiler warning). I talked to Jonathan Blow about
why Braid has a speed run. I also found
a cool but pointless trick. EDIT: I just beat Braid again last weekend, showing it off to a friend. There is still so much for me to learn from this game!
I played Antichamber again just last night. To inspire myself.
Since I am sharing all my videos, I will show
I played The Witness too! I still need to finish it. Did you ever not play an amazing game because you want to ensure you devote quality time for it? That's my excuse here.
I finally
played The Beginner's Guide a few nights ago. This is what spawned my inspiration to play with non-Euclidean Geometry, or rather to play with unconventional game design.
Thoughts:My strength is coding, not game design. So, I figured I should play to my strengths and try to code cool things -- like demoscene effects (
Second Reality, etc.) -- rather than design cool things. So my game would be more similar to Antichamber or Braid than The Beginner's Guide or The Witness. I think.
Engine:Assets:Music:Music by
Imphenzia, the same musician to compose our
Decimation X and
Duality ZF soundtracks, among many of
our prototype games.
Feedback:All feedback is welcome. If you have an idea, I can almost surly test it out.