Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411471 Posts in 69369 Topics- by 58423 Members - Latest Member: antkind

April 23, 2024, 09:23:44 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsJobsCollaborations[Programmers\Pixel Artists] RTS Project
Pages: [1]
Print
Author Topic: [Programmers\Pixel Artists] RTS Project  (Read 545 times)
Enduinn
Level 0
*


View Profile
« on: April 10, 2017, 10:38:28 PM »

Hi TIGers!

I'm back for more. Some months ago I came here looking for some help to build an a simple RTS game because I'd decided it would be way more fun to work with others.  I do not intend to sell it and will probably release the game free along with source code. I've made a TON of progress since then, and today, I'm back to hopefully meet a couple more people to help add the last few features and then add lots of polish.

Development log:




What I am offering (no money, this is a hobby project):
I am ~30yo and have been programming for years, but have never built a game before.
I am leading the project.
I am using Java and Slick2D; coding in NetBeans; and using Git and BitBucket for source control.

The team currently:
Myself, one programmer/artist, one composer and one sound tech.

The game:
A tile-based RTS.
Lots of units, big masses fight, things die quickly.
Post-apocalyptic fantasy.
Units auto-spawn and explore, fight, etc. Players choose what to build and priorities.



What I am looking for:
People that want to hang out online (Skype/Mumble) and build cool stuff together; specifically:
2 programmers
2 artist

After the first (full/complete) version is released, I'd like to find and work with lots more people, including level designers, writers, game designers, and maybe web devs.


I hope this sounds interesting and fun.  I'd love any comments and feedback as well.
Thank you!
Enduinn
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic