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TIGSource ForumsCommunityJams & EventsCompetitionsLudum Dare 38 [A SMALL WORLD] (April 21-24)
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Author Topic: Ludum Dare 38 [A SMALL WORLD] (April 21-24)  (Read 23155 times)
Silkworm
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« Reply #60 on: April 25, 2017, 06:39:33 AM »

Princessa, Silkworm, links to your games?

There was a link on my compo page in my previous post but here's a direct link to the itch.io page! Smiley

Seems voting has been moved to Friday so I'll probably hold off on playing until then.
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oahda
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« Reply #61 on: April 25, 2017, 08:08:03 AM »

Sorry, finished up halfway into the morning, went straight to sleep, overslept and then worked from home. We also bugfixed and recalibrated, fixed up audio volumes and small things like that a little bit today. Returning to work after I post this, so will check out your games later! c:





By me and Marte!

Help the little astronaut give life to a barren rock by planting, harvesting, buying and selling seeds and building up an atmosphere!



♥︎ PLAY! ♥︎

video
« Last Edit: April 25, 2017, 11:29:37 AM by Prinsessa » Logged

Alex Bezuska
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« Reply #62 on: April 25, 2017, 08:53:47 AM »

I was not planning on participating in this April's Ludum Dare because I, along with several people from Louisville Makes Games (http://louisvillemakesgames.org) (our local Louisville KY game dev community) were attending and speaking at Vector (http://vectorconf.com), a local conference similar to GDC but on a much smaller scale.

I really liked the theme "A Small World" and came up with the concept of a simple sealed terrarium where the plants grow and die in a constantly repeating cycle. I talked with Cara Smith about the concept and she was interested and started doing the artwork.





I programmed the game using no engine just JavaScript with PixiJS to handle the rendering.

I wrote a small story with Cara's help with proofreading and suggestions. The story is about my struggles with depression and anxiety. It was interesting channeling the feelings I have when I am depressed because when writing the story I was not depressed. I feel like people, especially those in the game development community, talking openly about mental health issues has helped me a lot with my own. I want to write more and try making more narrative-based games, and work on my writing and storytelling.

While this is not really a game or very interactive, I wanted to put out what we created and call it finished.

The game will only work on a computer in the browser with keyboard for controls.

There is not much interaction, just use right arrow key to advance the story, left arrow key to go back.

Click here to play 'Fog and Glass' by Alex Bezuska and Cara Smith: https://ldjam.com/events/ludum-dare/38/fog-and-glass/

-Alex

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[url]http://twoscoopgames.com{/url] and [url]http://alexbezuska.itch.io{/url]
Tselmek
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« Reply #63 on: April 25, 2017, 01:50:58 PM »

Not the best theme we could have hoped for this time around but we still made a little thing and we had a lot of fun in the process, here it is: https://ldjam.com/events/ludum-dare/38/c-nfinement-r-m

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oahda
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« Reply #64 on: April 27, 2017, 10:31:29 AM »

Too many cool games! Ratings won't be working until tomorrow, apparently. Hyped to play your stuff, as well as a fraction of all the other 3000 games! Hand Metal Right
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Zorg
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« Reply #65 on: April 27, 2017, 11:00:14 AM »



Cartography is a first person puzzle (plus walking simulator) game and the result of my first Ludum Dare Jam participation and first "finished" game ever. Smiley

LDJam page: https://ldjam.com/events/ludum-dare/38/cartography
Itch.io: https://zorginvasion.itch.io/cartography (WebGL and Windows build)
« Last Edit: April 27, 2017, 11:06:58 AM by Zorg » Logged
GhostBomb
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« Reply #66 on: April 27, 2017, 09:55:37 PM »

Looks like judging is being pushed back a 3rd time to Sunday.  Hopefully everyone is living by the honor code and not changing stuff about their game without linking to the original, but with thousands of entries, someone's probably gonna cheat. :/
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oahda
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« Reply #67 on: April 28, 2017, 03:38:47 AM »

Looks like judging is being pushed back a 3rd time to Sunday.  Hopefully everyone is living by the honor code and not changing stuff about their game without linking to the original, but with thousands of entries, someone's probably gonna cheat. :/
Well, fixing bugs and game breaking difficulties has always been within the rules, at least for the jam, and is generally encouraged. It's no good if people can't play your game. So long as you don't actually expand the game. It's good to be aware of, so you don't think you're stuck with an entry that consistently crashes in a particular spot or something. c:
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Zorg
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« Reply #68 on: April 28, 2017, 04:36:25 AM »

Judging has been officially pushed back:

Quote
So to be a bit more specific, I’m shooting to kick this off around 9 PM ET on Sunday April 30th (i.e. when the Compo would have ended had LD been this weekend). If you’re in the EU/UK, that probably means you should just sleep and ignore it until Monday.

https://ldjam.com/news
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Siegfried Croes
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« Reply #69 on: April 28, 2017, 01:14:14 PM »

Here's my game called Planet Desumaton Smiley

https://ldjam.com/events/ludum-dare/38/planet-desumaton-1

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Jordgubben
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« Reply #70 on: April 29, 2017, 06:16:07 AM »

Jord how was programming your own adventure game engine? Curious about the logic you use under the hood.

It's tempting to write a very long answer, but I'll be brief. There are to main types of things, Actors (that do stuff) and Rooms (that you do stuff in). Rooms and Actors both evaluate each other, creating a list of currently available Actions for the player to select from. Everything beyond that is really situation specific.
I wrote a longer rant about the engine a little over a year ago. It's some parts are a bit dated, like how time works, but the gist of it is still the same.

Reusing an my own engine for in a Jam worked mostly very well. It saved me a lot of time and also gave me quite a few ideas (and some code) to take back to my more long-term project. I will probably reuse it again the next jam.

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oahda
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« Reply #71 on: May 01, 2017, 01:01:01 AM »

Judging/rating has started! Go, go, go!

I'll play your games as soon as I can!
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Zorg
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« Reply #72 on: May 01, 2017, 01:10:55 AM »

Judging/rating has started! Go, go, go!

I'll play your games as soon as I can!

Don't forget to put cover art (5:4, 640 * 512px) on your own game first.
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oahda
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« Reply #73 on: May 01, 2017, 01:16:07 AM »

Ah, thanks! Didn't know I could do that too.
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oahda
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« Reply #74 on: May 03, 2017, 12:36:18 PM »

I've finally played and rated all the entries in this thread that work on my Mac. Will tackle the Windows-only entries later! Awesome job by everyone!
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ZebraInFlames
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« Reply #75 on: May 06, 2017, 01:54:45 AM »

I had actually played many of these games before registering here, lovely stuff, especially liked Blomst, as it's quite soothing Smiley

https://ldjam.com/events/ludum-dare/38/small-planet there's my modest entry - all in all I'm happy otherwise, but the sound fx would really need some improvement (this really is an example of what 'programmer art' can be too..)
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Jordgubben
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« Reply #76 on: May 06, 2017, 10:23:57 AM »

Just In case I'm not the only one that missed it
The rating meta has been updaten in this LD: Liked comments now contributes to your coolness.
It's no longer just about spam rating, but actually about giving meaningfull feedback

This.. changes.. EVERYTHING!  Waaagh!  Hand Joystick Hand Any Key Hand Any Key
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Zorg
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« Reply #77 on: May 06, 2017, 12:10:32 PM »

I guess a lot of the LDJAM participants use Feedback Friends (link below), because the http://ldjam.com/games page, which uses the new magically computed "Coolness", is still not very useful (no filters, no sorting, only 12 entries per page, no way to see Coolness points).

http://feedback.ld.intricati.com/?event=9405&sorting=coolness
Longer comments give more (up to three) points.
So it's about spam commenting? Shrug


Edit: Links fixed.
« Last Edit: May 06, 2017, 12:55:04 PM by Zorg » Logged
Photon
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« Reply #78 on: May 06, 2017, 01:32:47 PM »

Whoops, a bit late in posting back here but...

It may not be anything super flashy but for the first time ever, I completed a Ludum Dare entry "from scratch" using my own framework built on top of OpenFL. GET PSYCHED.

"Inside the Blockhead" Ludum Dare page


--------------------

I also wrote up a post-mortem about it, which explains why its so important to me and what I took away from it.
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Jordgubben
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« Reply #79 on: May 10, 2017, 10:06:47 AM »

The rating count is now public (for your own game). Gomez

My game is still under the 20 ratings limit, despite having having rated over 30 games. I'm probably being indirectly penalized by both LD and LDFF for not really commenting that much (a bit to shy for that I'm afraid).

How is everyone else doing?

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