AboutIt's finally time to get this devlog started. We went public with the game a few weeks back on various social media.
We're two people working on this, me Victor as the artist and Tyler as the coder.
We started this a while back in 2014 and recently we've been attempting to do it full-time.
I'll try to post here somewhat informally, but we also plan on having a more official devlog. I'll make sure those entries are being posted here as well.
The GameIt's a Dwarf Fortress like space station building and management sim.
You manage the station and a bunch of colonists, trying to survive in the cold vast outer space.
We're saving a lot of the good lore bits for later, like where it takes place, what the player is and what the world is like.
The game focuses on survival, trading, and missions.
Missions are like quests, usually involving sending a ship out to complete an objective, like delivering items, sending doctors, mechanics, bringing in wounded or prisoners to the colony.
Basic missions like mining, consists of the player gathering a crew, selecting a ship and a target destination.
Some missions and trading especially, relies on factions and faction reputation.
As for managing the colonists, they need to be fed, have free time along with free time activities and sleep time.
They have different jobs you can assign and a system for morale, making friends, enemies etc. Things that players have come to expect from games like this.
The Art styleThe game uses Low-poly 3D with sharp pixel art textures and 2D sprites for colonists, resources and small details.
I'm not going to go into too much detail until we post the first official devlog.
But I do have a lot of WIP things to show.
Furniture:
Farming:
Cargo Ship:
Mining Barge:
Space:
Radar Tower:
Wall Tilesets: