Thanks guys!
I totally forgot about TIGS, I've been reminded occasionally but then I forget again..
Anyways, it's been a long time, I better post now while I'm here.
We've been really busy since I lasted posted. In-between working on the game we've been posting things on various social media and we also built a website for Starmancer which you can find at
playstarmancer.com.
This fall we decided to improve on the look of the game and one of the things we did was add a simple
lighting system.
It's more of a material tint that actual lighting and it's based on rooms. The lights go off when colonists go to sleep and when a room is empty the dim down. We needed something that would scale well and work with our building system.
Another area of focus has been
damaged objects, doors, walls, etc.
And adding
shadows underneath objects.
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Most of this work was leading up to our
kickstarter which we plan to launch very soon now.
We want the game to look really interesting, but we don't plan on stopping here.
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The
main theme of the game is that you play as a Starmancer, a Human-AI hybrid who is in charge of the space station.
You have a physical core which you need to protect at all costs, shown here below.
The
backstory of the game is basically the following:
Humanity had to flee earth from a catastrophic event.
Everyone uploaded their consciousness into databanks on ARK ships, which were sent out in great numbers, controlled by Starmancers.
As you start the game your Starmancer core has been corrupted and the station is in disarray, you've laid dormant for years and now you have to get the station back up and running.
As you play, the corrupted memory will gradually be restored and more features will be available.
As colonists are merely data at first, their physical bodies will have to be grown in tanks and their consciousness uploaded into their new brains.
Colonists will have a sprite and also a portrait, for more detailed view of their look and expression.
Here's a mockup of how upper and lower halves of the face can be randomized, but no hairstyles yet.
Here's also something fun I did with
faction leaders talking animations.
Well, I think that summarizes most of what we've been doing since I last posted.
I'm gonna try to post more frequently here, but if you want updates asap our
Twitter account is the most active.