Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411412 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 15, 2024, 11:12:40 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsCode Asylum - Action RPG
Pages: [1]
Print
Author Topic: Code Asylum - Action RPG  (Read 1204 times)
field2012
Level 0
*


View Profile
« on: April 12, 2017, 04:05:14 PM »

Hi all,

I am working on a game called "Code Asylum" and it's about 60% done. Coming soon on Iphone and Android.

The Game:

3rd Person action RPG game with a unique original story, set in a medieval era.



----------------------------------------------------------------------

Gameplay Video:



----------------------------------------------------------------------

Story:

The Kingdom of Avanga has for generations lived in peace with its neighbors, largely untouched by wars of conquest waged by the surrounding petty kingdoms and empires. Stout soldiers and a network of sturdy fortresses are the primary means to discourage invaders, however the lasting freedom of Avanga rests on its spiritual strength and the fierce determination of its people to live in accordance with their sacred beliefs.

The most important dictum of the Avangan people is their belief in asylum and the harboring in safety of anyone who petitions for relief. The ages-old “Code of Asylum” applies even to enemies who beg for protection: their pleas for shelter must be recognized and honored.

The second most important dictum of the Avangan people is the “Code of Revenge” that demands any mortal injury be repaid to the aggressor in pain, misery, and death a thousand times over. Adherence to this code has warned away larger kingdoms from risking an apocalyptic conflict.

And what happens when the Code of Asylum conflicts with the Code of Revenge? How can the need to protect an enemy be reconciled with the need to destroy him? That will be your question to decide…

----------------------------------------------------------------------
Gameplay Style:

Dynamic and intuitive game controls
Fierce and fast-paced combat lasting 10 minute or less
Captivating single player campaign for training and testing your skills

----------------------------------------------------------------------

3 Classes



Warrior Class
A melee class that specialize in leading combat and taking the brunt of the damage in groups.  Warrior wears heavy armors and can use sword, axe and mace.

Archer

Archer-type classes tend to be wise, hardy, cunning, and ranged damage dealers.

Ranger is skilled in wilderness survival and sometimes “nature magic” or have a resistance to magic. Their preferred martial arts weapons leans towards practical-utility: archery and can use rifle aswell.

Jadogar Class

Jadogar is considered to be spellcaster who wield powerful spells, but are often physically weak as a trade-off. A Jadogar’s power is based on the arcane, fire and storm and can excel at mastering the elements and can crate a devastation at their will. Jadogar wear light armors and carry magic weapons and accessories.
----------------------------------------------------------------------

World



Realistic Massively Large Open world  with no loading screen, with 5 different types of terrains (desert, greenfield, desertcliff, snow hills and snow mountains)

----------------------------------------------------------------------

Skills



More then 20 Unique Skills, Physical, Range and Magical.
Minimum 4 unique skills to master per class

----------------------------------------------------------------------

Mounts

Horse Mounts with different set of speed

----------------------------------------------------------------------

AI


Intelligent AI with realistic fighting style

----------------------------------------------------------------------

Other

Different types of Armor, such as light, medium and heavy
Different types of weapons, such as sword, axe, bow, staff and rifle

----------------------------------------------------------------------


https://www.facebook.com/aszgame/
http://codeasylum.co
« Last Edit: December 09, 2017, 11:00:21 PM by field2012 » Logged
field2012
Level 0
*


View Profile
« Reply #1 on: May 05, 2017, 04:28:11 AM »

A short video showing character creation.

Player can customise three classes at once and can switch between them during the gameplay. All of the classes are independent of each other, like each one have their own health, energy, inventory, skills and stats.

The character creation animation will be updated later.




Logged
field2012
Level 0
*


View Profile
« Reply #2 on: August 05, 2017, 06:37:29 AM »

Hi guys,

Just an update, I am planning to release an open beta on android pretty soon and then later on on Iphone.

Attached below is a small teaser open beta trailer.



Logged
field2012
Level 0
*


View Profile
« Reply #3 on: December 06, 2017, 05:04:12 AM »

Hi guys,

Just an update, beta will most likely be available on android this sunday. Once android testing is successful, we will move it to IOS.

To get early access to beta, please join the Code Asylum Beta Test community at https://plus.google.com/u/5/communities/115642084919743137328
Logged
field2012
Level 0
*


View Profile
« Reply #4 on: December 09, 2017, 11:00:03 PM »

Hi guys,

Code Asylum beta for android is live now. If anyone is interested in testing, please go to the following website for further instruction.

Iphone beta will be released once android beta is done.

http://codeasylum.boards.net/thread/2/code-asylum-beta-release-announcement
Logged
field2012
Level 0
*


View Profile
« Reply #5 on: March 11, 2018, 05:25:10 AM »

Hi all,

Code Asylum second round beta is released for testing on android.

You can download it from.

https://play.google.com/store/apps/details?id=co.codeasylum.CodeAsylum&hl=en

We will release it iphone soon.
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic