Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411273 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 03:26:12 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingLegend of the Chambered [early WIP]
Pages: 1 [2]
Print
Author Topic: Legend of the Chambered [early WIP]  (Read 9965 times)
Notch
Level 2
**

Trying to forget 320x200 in favor of 320x240.


View Profile
« Reply #20 on: May 07, 2009, 02:58:17 AM »

Yeah, that'd be sweet, but it'd have to have some method of knowing if some armor is strictly better or worse than other. Like if you have a Chain Mail of Fireproofing and equip a Full Plate of Fire Weakness before going into the firery pits of doom, it might not be strictly better, despite having better starts.

Any ideas?

(Either way, it should be very clear about if it equips or not, as unreliable behavior is very annoying.)
Logged
superflat
Level 10
*****



View Profile WWW
« Reply #21 on: May 07, 2009, 03:42:22 AM »

I think trying to automate weapon equipping would end up annoying me, because it's never going to be able to pick the best tool for the job in certain situations.  I'd prefer dropping the item on the portrait just to put it in the inventory. If the item was ammo (eg arrows / shuriken) it could go in a saddle bag ala DM.

Oh and +1 for step movement.  I've been thinking of doing a similar kind of game for years, but without the classic fantasy setting, and more story based.  There's a lot you can add into the puzzle mechanics by having quantized movement.
Logged

Notch
Level 2
**

Trying to forget 320x200 in favor of 320x240.


View Profile
« Reply #22 on: May 08, 2009, 03:42:16 AM »

I've spent some time ripping out the guts of the project. Mostly because it was in a bit of a dead end from a previous attempt to finish a game, and the new direction doesn't really fit it.
So now I've got tile based motion going, and it's working really well. =)
Logged
TheDoge
TIGBaby
*


View Profile
« Reply #23 on: July 17, 2016, 05:34:31 PM »

uhh it just 404s me
Logged
FredFredrickson
Level 0
*


Artist, designer, & developer


View Profile WWW
« Reply #24 on: July 19, 2016, 04:22:41 PM »

uhh it just 404s me
It's a 7 year old link.  Roll Eyes
Logged

Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic