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TIGSource ForumsCommunityTownhall[PC-Arma3 Mission] Arma 3 Mafia Team Work
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A3 Mafia Team Work
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« on: April 15, 2017, 07:59:26 AM »

 

Arma 3 Mafia Team Work
by
Der Kroi

Hello TIG.
 
Description
 
Welcome to Katalaki Bay, a small coastline town, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic.
In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with an other family. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust.
 
This game mode is aimed to be played in 10vs10 teams with common objectives.
 
Each objective completed add Respect points to your team. Respect score is displayed on top-right corner of your screen.
 
When game time is over, the game ends once the current mission is completed. The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Katalaki Bay.
 
A 9km² part of the map has been wisely chosen for fast-paced action with local/server optimisation in mind.
 
All players starts with the same equipment and can find weapons in crates, cars or enemies corpse’s during missions as rewards, don’t expect to find a rocket launcher or a marksman rifle easily we cared a lot about the balance and avoiding over-powered situation as much as possible.
 
Features
 
_ Civilian life, on car, on foot,  chatting...
 
_ Cops on patrol, reinforcement, apprehend.
 
_ FBI and Army reinforcement link to the research level.
 
_ A fast paced dynamic PvP mission, in a customized & optimized area (9km²)
 
_ Reinforcement system with research level for some Take and Drop missions.
 
_ Bellow 80km/h, you can get out of your vehicle safely. Get out at higher speed is still possible, but is at your own risks.
 
_ When a vehicle’s engine is destroyed, it will ignite, and blow up after a moment.
 
_ You can be polite and salute civilian, or you can dis em, or steal their car, and deal with consequences.
 
_ Respawn with a car, no sway, 126% speed on foot,  BIS revive.
 
_ Custom sound for ambient life, dialogs and Hint.
 
_ Kill tickets.
 
_ Do you want the best ? Rush to the curently mission and get your reward  !
 
_ No mods are required to play this mission, no mods are accepted on the server


Three official servers

EU #1: 78.194.215.104:2302
EU #2: 80.95.150.135:2302
USA #1: 85.190.157.9:23000

https://mafiateamwork.com/
https://www.facebook.com/Arma-3-Mafia-Team-Work-1740391386183276/
https://discord.gg/8R3kpSh
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A3 Mafia Team Work
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« Reply #1 on: July 31, 2017, 06:57:21 AM »

Hello everybody.



Der Kroi keep working hard on the mission and added couple updates but that one being a bit bigger we tought it would be good to tell you all.


Change Log :

v1.02
Added :
_ SP/Coop/Lan compatibility.
_ Research Lvl 2 : Tells the player who killed the general that a patrol is chasing him.
_ 3D icons for Jacob's car's in the mission with the plane to destroy.


SP/Coop/Lan compatibility :
_ 3D icon to indicate locations of objectives and rewards.
_ Hint resuming mission objectives and the random event "Military Helicopter Down".
_ Job done hint when a mission is ended.
_ Petrovic speech about the story of the mission.


Bug Correction :
_ Eventhandler "crying" fixed for some civilian.
_ Removed custom 3D icon for the revive as they added an official one in 1.70 update.
_ Two tracks in the ballas pickup bug fixed (Only one was working in the mission de03, kill 12 gang members).
_ Corrected the kill hint Agents by Agent in mission de_04 (kill 8 FBI agents).
_ Adjusted timing for clean up of some dead bodies.


New server :

EU : 5.101.167.228:2302

Hope to see you around Smiley
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« Reply #2 on: August 05, 2017, 06:39:50 AM »

Hello, new patch on his way and we are also working on some videos to present all the features Smiley

Here is the first one :





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« Reply #3 on: August 22, 2017, 08:38:00 AM »

Hello, here are some news about the mission Smiley

Added :
- Players can now respawn with Mk20C as default weapon (if toggled in mission parameters) .

Fixes :
- Army's Strider wasn't leavingg its spawn (when 5 stars wanted level) .
- Neochori's parked cars were always using the same spawn locations .
- Police car reinforcement wasn't coming when Police station was under attack .
- In rare cases, 2 cops were not properly deleted .
- Tanker trucks had 1 chance on 2 to not follow their waypoints correctly .

Tweaks :
- In missions envolving Wanted levels, Reinforcements spawn system has been completly rewritten :
Before, reinforcements AI was spawning first close to objective, then next to the objective deposit place, via pre-defined marker positions.
Now, reinforcements finds a random road close to objective but without any player nearby. If reinforcements loose track of players, they will be relocated near objectives following their new spawn process.

- A lot of improvements regarding random interactions/murders between civilians .
- Delay added before Police and Army helicopters respawn .
- Take And Bring Back vehicles now have a speed limitation, except if there is no police backup, or no players in opposition (= coop).
- Size of police/FBI forces no depend of the amount of players.
- Several tweaks regarding reinforcements AI.
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