Yeah, I believe you're right Ross, I think I might have been too cautious of audience expectations. Instead of trying to match expectations, I should probably make the expectations themselves different, if that makes sense.
Question: why aren't you using the punctuation keys?
The reason is that didn't spend much time trying to figure out how to get punctuation input in Gamemaker Studio in the first place, so I thought I'd leave it for later.
Later I figured out how to do it but have yet to implement it.
However, a problem I have noticed as I'm typing this post, is that the positions of the punctuation keys vary even on keyboards with the same alphanumeric layout. After I figure out how tedious it will be to implement all the variants, I might add punctuation.
Thanks for the feedback Ross, it definitely helped