Today we released an updated version of our demo (v.0.91).
http://vulturestrike.com/downloads/Upgrades include:
1 - Player hit-box has been made more visible.
2 - Damage feedback has been improved: we added a more visible visual effect when you damage enemies. This is an aspect that was criticized by players who tried v.0.9 and it has been noticeably improved. Also, explosions in general have been made more flashy, which changes a bit the "feel" of the game.
3 - The destroyed version of the environment from the first level has been re-worked to appear more devastated than before; however, lighting has been tweaked in both scenes to minimize the contrast between them. This was done because, when practicing level 1 for high scores and opening many consecutive Wormholes, the rapid change in the lighting and overall brightness of the screen was exhausting for the eyes, which might cause stress on the players. So, the scenes themselves are much more different from each other now in terms of detail and geometry but the colors/ lighting were tweaked to generate less contrast. Function over form.
4 - Player ship has been made very slightly smaller. It is now a tiny bit easier to dodge bullet clusters.