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TIGSource ForumsPlayerGamesIndie Brawl
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Terry
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« Reply #40 on: October 13, 2007, 08:15:48 AM »

Wow, awesome. I wake up and there's two pages of replies :D

I'm working on a sorta prototype right now using Quote. Should be ready by tomorrow evening, I think!

Thanks for all the suggestions Smiley I'll write up a proper post as soon as I can on what's been posted so far.

This is so awesome!  Tongue
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« Reply #41 on: October 13, 2007, 08:54:59 AM »

Also: Reiko, from Rose & Camellia! Smiley
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« Reply #42 on: October 13, 2007, 09:14:08 AM »

Seeing this makes me wish I had a popular enough game for a character in Indie Smash Brawl.
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BMcC
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« Reply #43 on: October 13, 2007, 10:21:50 AM »

Has anyone mentioned a certain 'Guy Balding' yet?

Thanks, Jim.  Smiley
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« Reply #44 on: October 13, 2007, 10:35:45 AM »

Final boss, yes.

In fact, all bosses could be based out of casual games.

Daisy Dash, the muffin factory worker/floor mopping female entrepreneur.

Her ambitions and desire to serve know no bounds and she won't let YOU get in her way Lips Sealed
« Last Edit: October 13, 2007, 10:40:39 AM by moi » Logged

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Derek
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« Reply #45 on: October 13, 2007, 10:48:35 AM »

What might be good, since there are so many characters, is to have maybe 8 main contenders, and have a bunch of "secondaries" that can be called in when a power bar is charged up.  Like in Marvel vs. Capcom.

Reiko from R&C, for example... wouldn't really make sense as a main player, but call her in for a vicious slap attack?

TRES AWESOME, DUDE.
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Melly
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« Reply #46 on: October 13, 2007, 10:52:59 AM »

I like that idea. That way we could insert many characters that are much more odd or not combat oriented for a quick help, without having to make up attack moves for them. Unless they are really popular.
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moi
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« Reply #47 on: October 13, 2007, 10:58:25 AM »

Hermies for a "surprise attack". Angry
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Melly
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« Reply #48 on: October 13, 2007, 11:02:23 AM »

Disturbing.

I LOVE
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« Reply #49 on: October 13, 2007, 11:23:41 AM »

Wow! This idea has forced me to return from my self-imposed exile from TIGS (ok, actually I was really busy with school lately lol). But really, this is an awesome concept! I would love to see Quote and Noitu Love kicking the crap out of each other...

I'll have to sit here and stew on some ideas for a sec...

I don't know who's thought this was initially, but kudos for this one  Smiley
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« Reply #50 on: October 13, 2007, 12:07:00 PM »

What might be good, since there are so many characters, is to have maybe 8 main contenders, and have a bunch of "secondaries" that can be called in when a power bar is charged up.  Like in Marvel vs. Capcom.

Reiko from R&C, for example... wouldn't really make sense as a main player, but call her in for a vicious slap attack?

TRES AWESOME, DUDE.
^I like it.
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« Reply #51 on: October 13, 2007, 01:28:01 PM »

i want the heroine from Chalk!!  Also Noitu Love?

Yay!

But Xoda Rap is cooler *shameless plug*.
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Melly
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« Reply #52 on: October 13, 2007, 02:02:45 PM »

Line (I think that's Chalk's heroine's name) would probably be a summon. Like, she pops up and draw lines that bind the opponents on their spots for easy pwnage.
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Terry
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« Reply #53 on: October 13, 2007, 02:04:48 PM »

I really like the "summons" idea. Inevitably, we're going to have to cut a load of characters from the game. This seems like a good compromise.
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« Reply #54 on: October 13, 2007, 03:14:28 PM »

Summons could be items in the form of the game's .exe icon  :D
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« Reply #55 on: October 13, 2007, 06:53:03 PM »

Another thing: a lot of indie games are shumps, which wouldn't fit really well into a fighting game. This would be a great way to include them.

Also, I like the idea of the summons being .exe files. :D
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Melly
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« Reply #56 on: October 13, 2007, 07:28:42 PM »

What about the main character of the Touhou series, Reimu?



There is even a fighting game with those girls already, not much figuring out has to go there. Tongue



We'd still need a translator to ask for the rights, though.
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« Reply #57 on: October 13, 2007, 08:03:24 PM »

.
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Derek
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« Reply #58 on: October 14, 2007, 07:39:05 AM »

Another thing: a lot of indie games are shumps, which wouldn't fit really well into a fighting game. This would be a great way to include them.

Also, I like the idea of the summons being .exe files. :D

It'd be awesome if there was an attack that just called all the shmup ships onto the screen at once, in a big swarm. Shocked

Now I want to do a mockup... Sad
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« Reply #59 on: October 14, 2007, 09:51:49 AM »

Wheres bald guy?
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