gouhadouken
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« Reply #20 on: July 31, 2017, 02:12:23 PM » |
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Ohhhh, I'll be keeping an eye on this one for sure. I played tf out of AvP2. Playing as the Xenomorph was -too- fun.
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irn
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« Reply #21 on: August 01, 2017, 08:01:34 AM » |
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6 Eyes Studio
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« Reply #22 on: August 01, 2017, 08:28:48 AM » |
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Interesting stuff. The sound propagation stuff looks like a very good concept to me. Keep up the good wok!
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irn
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« Reply #23 on: August 01, 2017, 11:38:42 AM » |
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@gouhadouken : Thank you! We loved to play as alien - it was and still is the best!
@6 Eyes Studio : Thanks a lot! So far the sound propagation helps us to bring that organic feel to sounds. We will post more updates in the future about how it will turn out!
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GekidoRising
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« Reply #24 on: August 01, 2017, 03:25:27 PM » |
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Hey! This game is looking pretty neat so far and all the tech stuff you've posted so far is super informative actually! The movement style you're looking for sounds super familiar, and I just can't put my finger on it, but it definitely feels like it will work in my head at least. The behavior tree editor is actually SUPER neat, I'll definitely have to take a look at that and the sound propagation technique seems like a very nice compromise between simplicity and effectiveness. But the big reason I wanted to post here is: oh my god, Dragon is an absolute cutey cute cute mccute cute and I could not resist whipping this up (click for full view) This is my own interpretation of the character based on the sprite, so I hope this isn't too far off from what you originally had in mind for the character. Dragon is just TOO precious though :D I'll definitely be keeping an eye on this as it goes on and I look forward to seeing the final product!
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LyricalReverie
Level 1
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« Reply #26 on: August 01, 2017, 11:01:12 PM » |
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Your project has so much charm. Loving those super lanky sprites. Following.
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irn
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« Reply #27 on: August 02, 2017, 09:58:13 AM » |
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Thank you all for your kind words! @GekidoRising : Your art is awesome! You are indeed very close to what we originally had in mind. It is a lizard-like creature which is exactly what you did. Good job! Definitely putting your art to facebook, if it is ok with you @joey4track : We are putting you into our address book @LyricalReverie : They are so much fun to animate which is why there will be as many animations in the game as my bleeding fingers and broken wrist will allow :D
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foofter
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« Reply #28 on: August 02, 2017, 10:58:32 AM » |
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That old man with a staff is the most delightfully lively stick figure I ever saw. Nice animatin'!
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TomFletcher
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« Reply #29 on: August 02, 2017, 12:48:01 PM » |
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Those pixel art animations are amazing , wish I had something more constructive to add but I dont think I do, oh well. Look forward to seeing how this progresses.
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cepnox
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« Reply #31 on: August 03, 2017, 11:32:16 AM » |
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Thanks guys! @GekidoRising - yay! Our first fan art - it rocks! Hey I just noticed, does that guy in the first few gifs have cybernetic limbs? We will be able to fit our hosts with these? Sure. It only makes them so much more tasty
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cepnox
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« Reply #33 on: August 04, 2017, 06:29:08 AM » |
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irn
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« Reply #34 on: September 10, 2017, 12:07:38 PM » |
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Hey! Today we are excited to show you overview of our automatic sprite sheet generation process! Well here it is: This enables us to make all animated and static sprites in Aseprite (witch is awesome!), use its cli to exports sprite parts with layers and animations and import it right into our game engine through our import tool done in NodeJs with just few clicks. In Aseprite we have special naming convention for layers. Dot prefix means meta layer and dash marks ignored layers. Each tag represents an animation.
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« Last Edit: September 10, 2017, 10:44:57 PM by irn »
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irn
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« Reply #35 on: September 17, 2017, 11:08:43 AM » |
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It is time for an environment design post, yay! Sooo below is our latest environment design. Three environments can be seen here. Outdoors will be mostly for vertical gameplay and it will provide different ways how to infiltrate into buildings. Most of the time Dragon will spread terror indoors where blood will paint walls rather nicely. In this design downstairs is a place for the lower class. It is quite dirty and messy. It has warm colors, a lot of hanging cables, tubes and rusty machinery. Any rich man in a suit would likely avoid these places. Then there is a lab upstairs. It is quite opposite to the world downstairs. It is clean, sterile and has cool color pallette. Art deco symbols are more simple and systematic. Lab rats occupy these places. They like to work, talk, play with their scientific stuff. They also like to panic and run for their lives. It is important for us that each environment has different feel to it, that the player will feel differently in each one of them. Each uses its own visual language. On the other hand it is also important that everything is consistent and that when the you enter a different environment it will not look like a whole different game. (scroll to the right, there is more)
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« Last Edit: September 17, 2017, 11:14:05 AM by irn »
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KaleidoGames
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« Reply #37 on: September 18, 2017, 01:08:48 AM » |
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Nice game, you should considering submitting it to Indie Tribe and see what happens!
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Romain Rope
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« Reply #38 on: September 18, 2017, 01:50:14 AM » |
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This is gruesomely gorgeous and i love the sound propagation concept !
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Romain Rope
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« Reply #39 on: September 18, 2017, 03:23:27 AM » |
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forgot to follow
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