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1402163 Posts in 68045 Topics- by 61639 Members - Latest Member: pevogames

August 18, 2022, 05:17:17 PM

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TIGSource ForumsCommunityDevLogsTendril: Echo Received - 2d platformer inspired by Aliens
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Author Topic: Tendril: Echo Received - 2d platformer inspired by Aliens  (Read 26177 times)
irn
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« Reply #200 on: July 30, 2022, 06:04:15 AM »

I like these props and light-post-thingies. The scene feels quite atmospheric and tells a cool story.

Thank you!
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cepnox
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« Reply #201 on: July 30, 2022, 06:11:56 AM »

One of the first stealth stages of our vertical slice demo. The player gets to choose where to enter the arena and how to proceed. It’s still an early stage, it will become much more complicated later on. The player will also have many more options.



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Ramos
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« Reply #202 on: July 30, 2022, 08:55:09 AM »

Beautiful work!

I especially love that animated fog from the above room, it gives a nice creepy feel to the environment + reminded me of Aliens nest.

Also, those military props look amazing.

I am glad to see you guys are pushing solid polish progress

 Gentleman
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irn
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« Reply #203 on: July 30, 2022, 11:46:47 AM »

Beautiful work!

I especially love that animated fog from the above room, it gives a nice creepy feel to the environment + reminded me of Aliens nest.

Also, those military props look amazing.

I am glad to see you guys are pushing solid polish progress

 Gentleman

Thank you!

This whole environment should have this heavy ancient alien-like atmosphere. We should probably add eggs into the fog and a bunch of frightened soldiers Evil By the way, we first made that fog for exteriors, but it works in this environment as well. Probably because it has similar color palette Smiley
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oldblood
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« Reply #204 on: July 30, 2022, 03:36:38 PM »

Wow, this continues to look really great! Is the vertical slice going to be a public demo or more for internal fundraising/business?
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irn
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« Reply #205 on: July 31, 2022, 07:08:32 AM »

Wow, this continues to look really great! Is the vertical slice going to be a public demo or more for internal fundraising/business?

Thank you!

We plan to release the vertical slice as a public demo. At this point we need exposure. So the more people play the demo the better. We will also probably try to reach some youtubers/streamers.

Btw, if you want to try our demo from the last year, you can still download it here: https://1drv.ms/u/s!AtmjwDm49BRKgbMkjcVdP-74jVXDmg?e=UUSPO6

We made a lot of progress since then, but the basics are there.
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fall_ark
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« Reply #206 on: August 01, 2022, 03:08:35 AM »

We plan to release the vertical slice as a public demo. At this point we need exposure. So the more people play the demo the better. We will also probably try to reach some youtubers/streamers.

Do remember to set up a steam page since that's still the easiest way for people to follow the project, not to mention the wishlist numbers would probably be useful when finding/dealing with publishers.
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irn
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« Reply #207 on: August 02, 2022, 10:55:26 AM »

We plan to release the vertical slice as a public demo. At this point we need exposure. So the more people play the demo the better. We will also probably try to reach some youtubers/streamers.

Do remember to set up a steam page since that's still the easiest way for people to follow the project, not to mention the wishlist numbers would probably be useful when finding/dealing with publishers.

Thanks for the advice. We want to make a steam page before releasing the vertical slice.
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cepnox
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« Reply #208 on: August 13, 2022, 05:15:37 AM »

Another video from our upcoming vertical slice. We want to make some stages more about platforming to mix the things a bit


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oldblood
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« Reply #209 on: August 13, 2022, 09:16:39 AM »

Looks great! Seems like a logical way to expand the game and "spice things up" for the player. I can definitely see ways where you might be able to mix both platforming and stealth as well. Looks like the demo is coming along great!
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