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TIGSource ForumsCommunityDevLogsTendril: Echo Received - 2d platformer inspired by Aliens
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Author Topic: Tendril: Echo Received - 2d platformer inspired by Aliens  (Read 36219 times)
irn
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« Reply #240 on: January 30, 2023, 12:38:59 PM »

LePTe Va KoSa Si NaSi Ka .
//
Quick question , do yu know what a Sacoeurl is? Ka .

Uhm, no idea.
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Ramos
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« Reply #241 on: January 30, 2023, 12:40:40 PM »



I FINISHED IT (again)!


Positive
- the new main menu looks godlike
- credits screen looks very professional
- intro is very atmospheric
- the environment looks alive, I love all that small attention to detail and all those smoke/steam animations and so on
- that small cutscene at end of the first stage really gives extra points to the mood of the game
- the unlocking of the grappling mechanic with the J button is perfectly executed, I like how you first tease the player with the unreachable vent door and then give him the reward. Very Metroidvania
- some of the levels are very fun to play because they also seem to allow player the freedom of choice on how to play
- I did not experienced any bugs(WOW)


Negative
- no mouse support in menus this is super frustrating and annoying, it's okay to have a retro theme game but it's not ok to also bring the quality-of-life limitations
- first encounter with the last saw may be a bit difficult/unforgiving for noob players so soon in the game
- the second time I countered the saws were also pretty difficult and unforgiving, especially since they had 2 such moments within the same checkpoint
- after I took the second upgrade and died I had to retake it, this can become a bit frustrating on the long term but I assume this was made so that the player can try different second upgrades fast after death
- when entering a door would be nice to just press E not to actually hold E for a few seconds
- the game kept jumping from fun balance to unforgiving balance



Overall I can see a MAJOR improvement since the first version I played a year ago.
Very good job guys, the overall quality of the game is visibly boosted



 Gentleman
« Last Edit: January 30, 2023, 12:45:56 PM by Ramos » Logged

Marit Lage
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TaVu NaLoHa SeKhSa Vo


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« Reply #242 on: January 30, 2023, 01:31:29 PM »

LePTe Va KoSa Si NaSi Ka .
//
Quick question , do yu know what a Sacoeurl is? Ka .

Uhm, no idea.
Yeah , that·s what i suspected .
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(She/Her__English is my third language .)
Well , anyway . I never have to justify myself ever again .
irn
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« Reply #243 on: January 31, 2023, 11:38:06 AM »

I FINISHED IT (again)!


Positive
- the new main menu looks godlike
- credits screen looks very professional
- intro is very atmospheric
- the environment looks alive, I love all that small attention to detail and all those smoke/steam animations and so on
- that small cutscene at end of the first stage really gives extra points to the mood of the game
- the unlocking of the grappling mechanic with the J button is perfectly executed, I like how you first tease the player with the unreachable vent door and then give him the reward. Very Metroidvania
- some of the levels are very fun to play because they also seem to allow player the freedom of choice on how to play
- I did not experienced any bugs(WOW)


Negative
- no mouse support in menus this is super frustrating and annoying, it's okay to have a retro theme game but it's not ok to also bring the quality-of-life limitations
- first encounter with the last saw may be a bit difficult/unforgiving for noob players so soon in the game
- the second time I countered the saws were also pretty difficult and unforgiving, especially since they had 2 such moments within the same checkpoint
- after I took the second upgrade and died I had to retake it, this can become a bit frustrating on the long term but I assume this was made so that the player can try different second upgrades fast after death
- when entering a door would be nice to just press E not to actually hold E for a few seconds
- the game kept jumping from fun balance to unforgiving balance



Overall I can see a MAJOR improvement since the first version I played a year ago.
Very good job guys, the overall quality of the game is visibly boosted



 Gentleman


Thank you for your feedback and kind words!

We are going to add a few stages before those saws, so the player is going to have more time to learn the basics. We want to make the game considerably hard, but not punishing, so we will have to balance it.

What do you mean that you had to hold E to enter doors ? We have press-and-hold for switches, but for doors and shafts the player just has to press E.
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