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1371877 Posts in 64675 Topics- by 56802 Members - Latest Member: brendalinden

January 22, 2020, 05:59:12 AM

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TIGSource ForumsCommunityDevLogsTendril: Echo Received - 2d platformer inspired by Aliens
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Author Topic: Tendril: Echo Received - 2d platformer inspired by Aliens  (Read 9936 times)
LunaticDancer
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Unveil the curtains of sanity!


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« Reply #80 on: July 28, 2019, 02:37:58 PM »

The art is so crispy, hecc yeah!
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cepnox
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« Reply #81 on: August 20, 2019, 11:47:12 AM »

Our playful Dragon likes to jump on unsuspecting prey very much.


But how does he choose his target? Well, this is how:


There are three zones around him. First, he scans all juicy victims in a semicircle in front of him. If he does not find anything, he looks behind him. This is a smaller semicircle – a small disadvantage when he does not face his prey. Then there is this third rectangular area for everyone directly below him, so he can jump from above.
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Ramos
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« Reply #82 on: August 20, 2019, 01:07:22 PM »

good to see you are still on this project
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irn
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« Reply #83 on: August 22, 2019, 04:18:56 AM »

good to see you are still on this project

Thank you! Sometimes it is difficult to find enough time for anything when you have multiple jobs. But we have our souls in this project and we won`t sleep until it's done Tired
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irn
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« Reply #84 on: December 26, 2019, 02:06:04 PM »

We are playing with guard AI. For instance, guards are now able to react to Dragon and even to follow him to his last known position.


This is achieved by rather simple behavioral tree



Guards are now able to knock Dragon away when he tries to jump right into their face. They do not like him or something. Later they will visually bash Dragon with their gun. Dragon is knocked out for a very short time. We want to force the player to attack from behind. Dragon will not be able to fight with enemies like in action games. He will have to utilize shafts, walls, devices and his abilities to slay whatever he pleases.


Some time ago we decided, that we are not going to use lights for gameplay. But in the end it was hard to communicate to player that he is not going to be seen on a specific place and the best tool for this are shadows.


We are even planning to give npcs ability to fire flares and that is going to look cool like in a proper Alien game Smiley
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Robo_Chiz
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Dance all night


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« Reply #85 on: December 26, 2019, 02:21:29 PM »

I'm having a hard time telling if Dragon is cute or not. On one hand, he looks like a cute boi!!! On the other hand, he murders people. Will definitely keep my eye on your project. It's looking great so far!
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cepnox
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« Reply #86 on: December 30, 2019, 06:34:01 AM »

We gave Dragon a new ability. He is now able to grapple between ventilation doors. This makes him even deadlier than before as you can see on this poor guard.
Currently, there is no special animation for Dragon while moving towards the ventilation doors. In the end, it should look like he is using his tentacles to do the grappling.

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