Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411509 Posts in 69375 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 11:22:02 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsFlynn: Son of Crimson [24 HOURS ON KICKSTARTER]
Pages: 1 [2] 3
Print
Author Topic: Flynn: Son of Crimson [24 HOURS ON KICKSTARTER]  (Read 19090 times)
PypeBros
Level 0
***


Simplest, but not Simpler


View Profile WWW
« Reply #20 on: May 03, 2017, 12:44:58 PM »

nice style. Is paper-level-design really working ?
Logged

CasePortman
Level 1
*



View Profile
« Reply #21 on: May 03, 2017, 01:57:38 PM »

Loved the art style! Gameplay and FX seems very fluid!

Keep it up! :D

Thanks :D


nice style. Is paper-level-design really working ?

Absolutely, considering we've pre-planned a huge amount of the game already and implemented most of Flynns abilities and attacks, it makes it a lot easier to design on paper beforehand. Granted there will be tweaks and minor changes in the conversion, but I find it's so much better than working it out on the fly.
Logged
Pixel Noise
Level 10
*****



View Profile WWW
« Reply #22 on: May 10, 2017, 06:19:28 AM »

Great idea for combat. Combos look very cool, and should be a lot of fun to experiment with.
Logged

Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
 https://twitter.com/PixelNoiseMusic
 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
CasePortman
Level 1
*



View Profile
« Reply #23 on: May 13, 2017, 10:30:15 AM »

You guys are all so kind, thanks for the feedback!

We've really focused hard on the combat, combos and general feel of them overall this week. I'm forever tweaking it in the engine but it's important to us that it's satisfying and rewarding so we've now introduced a hit chain bar, that decreases overtime, but each successful hit notches it up (on a per damage done basis, so it's fair with all weapons). Once said bar is full, you have a couple of seconds to perform a special attack which vary depending on the weapon, this is done by holding RT to 'arm' it, then attacking. After the attack, the special is then on a cooldown for a little time.

Here are the (still early and WIP) specials we're experimenting with:

Sword Special - 8 Projectiles, good for weakening, if not taking out enemies around you in a pinch.





Axe Special - Large crowd control stunning attack that stuns all enemies within its radius.





Claws Special - Flurry attack for fast and direct damage, good for bosses or harder single enemies.






The top right is a very W.I.P mini-map, basically just me fiddling with it, ignore that for now, more on that later! Smiley
Logged
Slimon
Level 0
**



View Profile
« Reply #24 on: September 26, 2017, 03:02:00 PM »

FLYNN IS ON KICKSTARTER




Any support is super appreciated and will help us create the game in it's entirety with everything we already have planned! We will also be releasing a demo a little bit into the campaign, so keep an eye out for that! Thanks guys!!
« Last Edit: September 26, 2017, 08:07:05 PM by Slimon » Logged
McMutton
Level 10
*****


McMutton


View Profile
« Reply #25 on: September 26, 2017, 08:15:03 PM »

Ah- I've been waiting for this!
Logged
ydobemos
Level 0
**


View Profile
« Reply #26 on: September 26, 2017, 08:50:02 PM »

Great looking art and the gameplay seems on point. I think some parallaxing front objects could liven up some of those scenes,  sort of frame them and reduce the repetitiveness of the tiles. But that's just a minor observation.

Wish you luck with the Kickstarter.

PS. Just watched the trailer and music is great as well. A little strange the Kickstarter isn't doing better at this point in time. Demo should help bring some more attention to it I guess.
« Last Edit: September 27, 2017, 01:41:32 AM by ydobemos » Logged
bombjack
Level 3
***

That's me :)


View Profile WWW
« Reply #27 on: September 27, 2017, 12:05:29 AM »

The art is simply amazing Smiley
The game play mechanics seems very fun.
Logged

Slimon
Level 0
**



View Profile
« Reply #28 on: September 27, 2017, 05:41:12 PM »

Thanks everyone! Around 30% funded in the first 24 hours, which is great! We're just working now to get it in to the hands of press contacts.

We posted our first KS update: https://www.kickstarter.com/projects/thunderhorse/flynn-son-of-crimson-fast-paced-2d-action-platform/posts/1999074

Another update comin tomorrow!
Logged
flex$
Level 2
**



View Profile
« Reply #29 on: September 28, 2017, 01:25:48 AM »

style is fluid, art pops, and the action is crunchy. keep busting ass dude. hope you get funded.
Logged

Slimon
Level 0
**



View Profile
« Reply #30 on: September 29, 2017, 06:32:16 PM »

thank you muscle man
Logged
Slimon
Level 0
**



View Profile
« Reply #31 on: October 10, 2017, 05:53:42 PM »

Kickstarter 100% funded! With 13 days remaining, now we shoot for console stretch goals and more!

Logged
tinyDino
Level 1
*


Rawr


View Profile
« Reply #32 on: October 10, 2017, 05:59:28 PM »

Hey congrats guys! That's great!  Beer!
Logged
thefoolishbrave
Level 2
**



View Profile WWW
« Reply #33 on: October 12, 2017, 05:30:00 PM »

Kickstarter 100% funded! With 13 days remaining, now we shoot for console stretch goals and more!



Congrats on smashing your goal! ^_^
Logged

alaNintendo
Guest
« Reply #34 on: October 12, 2017, 05:38:10 PM »

Kickstarter 100% funded! With 13 days remaining, now we shoot for console stretch goals and more!



Wow congrats guys!!!

Would you mind to possibly share with us fellow indie devs, some tips on how to get a successful kickstarter too?  Beg
Logged
Slimon
Level 0
**



View Profile
« Reply #35 on: October 14, 2017, 04:13:03 PM »

Thanks babes! We just put out a pre-alpha Kickstarter demo if anyone wants to check it out  Hand Thumbs Up Left Hand Thumbs Up Right

https://studio-thunderhorse.itch.io/flynn-son-of-crimson-demo
Logged
Pixelologist
Level 1
*


View Profile
« Reply #36 on: October 14, 2017, 05:48:28 PM »

Thanks babes! We just put out a pre-alpha Kickstarter demo if anyone wants to check it out  Hand Thumbs Up Left Hand Thumbs Up Right

https://studio-thunderhorse.itch.io/flynn-son-of-crimson-demo

Thanks for this! I was wondering when I would get to play/demo such a good looking game. I've been following your posts on twitter since before the title/name change...whenever that was! Again thanks, I'll try it out and come back with some thoughts about it.
Logged
Slimon
Level 0
**



View Profile
« Reply #37 on: October 18, 2017, 09:39:32 AM »

Revealed a new environment recently, The Shivering Spire





Read about it on the Kickstarter update - https://www.kickstarter.com/projects/thunderhorse/flynn-son-of-crimson-fast-paced-2d-action-platform/posts/2017879
Logged
Slimon
Level 0
**



View Profile
« Reply #38 on: October 23, 2017, 12:21:28 PM »

A 24 hour Kickstarter reminder + some new gameplay GIFs. Campaign ends in 22 hours from now.
https://www.kickstarter.com/projects/thunderhorse/flynn-son-of-crimson-fast-paced-2d-action-platform



Logged
Slimon
Level 0
**



View Profile
« Reply #39 on: October 26, 2017, 11:00:35 AM »

Kickstarter done! Now we get back to work to finish this gam  Coffee
Logged
Pages: 1 [2] 3
Print
Jump to:  

Theme orange-lt created by panic