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TIGSource ForumsDeveloperPlaytestingToaster Swipe - looking for ways to improve my jumping toaster game
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Author Topic: Toaster Swipe - looking for ways to improve my jumping toaster game  (Read 403 times)
SnoutUp
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« on: April 23, 2017, 06:46:38 AM »


Hello,

I made a game about a jumping toaster, which you control with swipes (mobile) or mouse aim and clicks (web, PC). I think it's one of the most polished games I made and it has quite a lot of content with level editor and sharing. Yet, something is missing and it's having a really really hard time attracting new players.

I'm currently working on a Steam version (passed through the Greenlight already), which I'm planning to add Workshop support (levels and mods) to and looking for ways to improve the gameplay and polish at least a little bit.

Here's mobile-friendly web version: https://snoutup.itch.io/toaster-swipe
Android: https://play.google.com/store/apps/details?id=com.snoutup.toaster
iOS: https://itunes.apple.com/app/toaster-swipe/id1187726203

So, how do I make it better?

Gameplay Video:






Thank you in advance!
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