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TIGSource ForumsCommunityDevLogsTinyAttack - 2d Roguelike
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Author Topic: TinyAttack - 2d Roguelike  (Read 3022 times)
Saishy
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« on: April 28, 2017, 04:01:35 PM »

So, TinyAttack is a 2d roguelike game where the players must find the portal to the next level while fighting hordes of monsters that increase in spawn rate and strength.

The project started as an attempt to do a free to play multiplayer game where I would only need to program, and would get art from opengameart.org


How the game looked initially.

Eventually the company I started, TinyBird Games, needed a game to be it's main face and I decided to change TinyAttack scope.


Some weeks later I finally got a new art style (thanks castpixel <3) I was happy with and ta~da:


Updated graphics!

Now we finally have a Lead Artist and she is godly and I'm very happy with how she is handling everything!


Sexy Knight!


Now it's been a race to reach a version that has no placeholder graphics, but I'm getting really happy with the results!



Lots of placeholders...


The rest of the initial cast.



Log Journal:



If you like our work, you can support us at our Patreon: https://www.patreon.com/TinyBirdGames

Thanks everyone for your time reading through!
« Last Edit: June 30, 2017, 07:07:55 PM by Saishy » Logged

TinyBird Games  We make tiny games!
Pineapple
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« Reply #1 on: April 28, 2017, 06:05:45 PM »

dang those are some sweet pixels
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l0bster
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« Reply #2 on: April 30, 2017, 07:18:35 AM »

yeah, the pixels are cute Smiley
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Zireael
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« Reply #3 on: April 30, 2017, 10:57:50 AM »

Are you using Unity?
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Saishy
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« Reply #4 on: May 21, 2017, 04:21:40 AM »

Are you using Unity?
Yes, I'm using Unity!



Log Update!

So I've worked into implementing a critter system, it spawns some critters that do whatever they want in the map and they will flee when approached either by players or enemies.



Currently only blue birds are in.



Log Update!

The Knight's new art and animations has been implemented and the game progress toward looking much better!

« Last Edit: May 21, 2017, 04:27:04 AM by Saishy » Logged

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Fat Pug Studio
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« Reply #5 on: May 21, 2017, 05:49:07 AM »

Oh i really loved the old graphics more Sad

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Melaniipon
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« Reply #6 on: May 21, 2017, 08:52:09 AM »

Oooo, this looks cute and fun!
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Saishy
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« Reply #7 on: May 25, 2017, 09:52:09 AM »

New enemies' art!



(Stabby potato sack)



(Happy lemon gelatin)
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Pineapple
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« Reply #8 on: May 26, 2017, 02:18:14 AM »

why is the potato sack so stabby, maybe they just need a hug
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oxrock
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« Reply #9 on: May 27, 2017, 08:05:56 AM »

why is the potato sack so stabby, maybe they just need a hug
You go right on ahead and try hugging that potato sack, I'm gonna stay back here and watch  Gentleman
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Saishy
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« Reply #10 on: May 29, 2017, 08:14:53 AM »

Day X of year Y



All monsters forsake fighting, they just wanna dance forever.
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TinyBird Games  We make tiny games!
Fat Pug Studio
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« Reply #11 on: May 31, 2017, 12:03:10 AM »

Try giving them a whip with the sword  Cheesy
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The Armorman
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« Reply #12 on: May 31, 2017, 02:38:01 AM »

I'm cool with everything here. That means I like it
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BELOW FOR GOGNIOS

ABOVE, FOR GOGNIOS
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« Reply #13 on: May 31, 2017, 03:31:43 AM »

The game looks good. Do you plan to add a story ?
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Saishy
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« Reply #14 on: May 31, 2017, 09:45:52 AM »

I'm cool with everything here. That means I like it
Thanks! <3

The game looks good. Do you plan to add a story ?
There is something like a story in my head but I'm not sure the budget will ever allow it.
Although I can say that most characters don't know each other previous to the events of the game, most of them weren't even involved in the war at all and things just happened.
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Saishy
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« Reply #15 on: June 30, 2017, 07:06:40 PM »



I'm starting to do some video logs of progress on my patreon, I will try to post them here and keep this thread updated too.

TinyAttack Dev Video 01: https://www.patreon.com/posts/tinyattack-dev-12052878
TinyAttack Dev Video 02: https://www.patreon.com/posts/tinyattack-dev-12138674
TinyAttack Dev Video 03: https://www.patreon.com/posts/tinyattack-dev-12308823

Logs in a nutshell: AI is hard, everything is horrible.
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Saishy
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« Reply #16 on: August 27, 2017, 09:31:27 AM »



https://www.patreon.com/posts/14075533

Working on adding another playable character, the Gunslinger!
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aooooooooooo marmita


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« Reply #17 on: October 11, 2017, 02:57:20 PM »

Hello guys! I'll be helping Saishy with writing about stuff! Here is a medium post about stuff! Check it out!
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aooooooooooo marmita


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« Reply #18 on: October 19, 2017, 02:02:15 PM »

Hellow guys! We have a new weekly post! This week we reveal a bit of information about new characters!

Check it out!

On other news, we're close to having a alpha release, now isn't it awesome?

If you guys would like it, there are also new posts and exclusive content available over at our Patreon

Also feel free to ask questions and stuff! I'll try and get a hold of Saishy to answer any questions you guys have! Smiley
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Bahototh
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« Reply #19 on: October 19, 2017, 10:13:05 PM »

Oooh, cool pixels man  Coffee

Dig it. The only thing I don't care for are blob enemies (in any game).
The usual test I do when I see something like this is: Would I want to explore in (out) there? Yes!

Keep up the awesomeness!
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