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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsThe theory behind beautiful procedural 2D worlds
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Author Topic: The theory behind beautiful procedural 2D worlds  (Read 3936 times)
Pixelnick
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« on: May 04, 2017, 02:22:43 PM »

Eagle Island's world is formatted similarly to a metroidvania. It's easy to generate a procedural map of rooms, but carving the terrain out inside each individual room is a bit trickier.

I thought I would share my method here with you today!

I won't go in to programming techniques and I assume a basic knowledge of how to set up a tile based platform game engine. If that sounds too advanced, feel free to read on anyway. There's always something to learn!

This method is suitable for all engines and frameworks.





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Eagle Island, procedurally generated platformer with Metroid and Roguelike influences.
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WarpQueen
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« Reply #1 on: May 05, 2017, 03:37:22 AM »

Very nice writeup, thanks!
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sheddy
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« Reply #2 on: May 07, 2017, 05:44:42 AM »

 Some one make tutorial for make 2d/3d procedural for unity ? maybe youtube ? :3
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EditinLuv
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« Reply #3 on: August 14, 2017, 11:38:57 PM »

Cool tutorial, for my game i ended up using pre-made templates for a bunch of stuff. But now i really want to try this technique out(for my next game probably). Thanks for sharing! 
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