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1301871 Posts in 58014 Topics- by 49084 Members - Latest Member: K

June 25, 2017, 04:07:07 am

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TIGSource ForumsDeveloperTutorialsThe theory behind beautiful procedural 2D worlds
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Author Topic: The theory behind beautiful procedural 2D worlds  (Read 383 times)
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« on: May 04, 2017, 02:22:43 pm »

Eagle Island's world is formatted similarly to a metroidvania. It's easy to generate a procedural map of rooms, but carving the terrain out inside each individual room is a bit trickier.

I thought I would share my method here with you today!

I won't go in to programming techniques and I assume a basic knowledge of how to set up a tile based platform game engine. If that sounds too advanced, feel free to read on anyway. There's always something to learn!

This method is suitable for all engines and frameworks.


Eagle Island, procedurally generated platformer with Metroid and Roguelike influences.

Live on Kickstarter!

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« Reply #1 on: May 05, 2017, 03:37:22 am »

Very nice writeup, thanks!

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« Reply #2 on: May 07, 2017, 05:44:42 am »

 Some one make tutorial for make 2d/3d procedural for unity ? maybe youtube ? :3
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