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1324776 Posts in 59737 Topics- by 50957 Members - Latest Member: [email protected]

December 12, 2017, 02:08:39 am

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsAsynchronous Multiplayer Tutorial
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Author Topic: Asynchronous Multiplayer Tutorial  (Read 288 times)
RossD20Studios
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« on: May 08, 2017, 09:37:50 am »

Hey all!

I've been thinking about how I can help support folks on this forum and then I found this tutorial thread. If you're interested in programming an asynchronous multiplayer game, I wrote a fairly extensive tutorial on this subject that I will share here. While the articles were originally written back in 2012 and geared at programming with AS3/Smart Fox Server, all of the programming principles are still relevant and language agnostic. In addition to discussing how to save/load games from the server and setup matchmaking, the articles also talk about how to create a bridge between real-time multiplayer and asynchronous multiplayer gameplay.

Let me know if you find these articles useful and please ping me with questions you may have on this thread as I don't check the comments on the articles themselves these days.


How to Create an Asynchronous Multiplayer Game

Part 1: Overview
http://www.indieflashblog.com/how-to-create-an-asynchronous-multiplayer-game.html
Part 2: Saving the Game State to Online Database
http://www.indieflashblog.com/how-to-create-async-part2.html
Part 3: Loading Games from the Database
http://www.indieflashblog.com/how-to-create-async-part3.html
Part 4: Matchmaking
http://www.indieflashblog.com/how-to-create-async-part4-html.html

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Founder of D20Studios and GameDevChats
Currently developing Summoners Fate, a top down turn based strategy adventure.
My TIGForum DevLog
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