Hey all!
I've been thinking about how I can help support folks on this forum and then I found this tutorial thread. If you're interested in programming an asynchronous multiplayer game, I wrote a fairly extensive tutorial on this subject that I will share here. While the articles were originally written back in 2012 and geared at programming with AS3/Smart Fox Server, all of the programming principles are still relevant and language agnostic. In addition to discussing how to save/load games from the server and setup matchmaking, the articles also talk about how to create a bridge between real-time multiplayer and asynchronous multiplayer gameplay.
Let me know if you find these articles useful and please ping me with questions you may have on this thread as I don't check the comments on the articles themselves these days.
How to Create an Asynchronous Multiplayer GamePart 1: Overview http://www.indieflashblog.com/how-to-create-an-asynchronous-multiplayer-game.htmlPart 2: Saving the Game State to Online Databasehttp://www.indieflashblog.com/how-to-create-async-part2.htmlPart 3: Loading Games from the Databasehttp://www.indieflashblog.com/how-to-create-async-part3.htmlPart 4: Matchmakinghttp://www.indieflashblog.com/how-to-create-async-part4-html.html