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TIGSource ForumsCommunityDevLogsDEMO AVAILABLE | The Underground King | Racing Strategy RPG
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Author Topic: DEMO AVAILABLE | The Underground King | Racing Strategy RPG  (Read 1728 times)
Alexandru Nechita
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« on: May 10, 2017, 11:59:57 PM »


The Underground King is an upcoming narrative - racing - manager RPG for PC, MAC & Linux where you recruit the city's low-lives, assemble junkyard cars and have them compete in street racing events for profit and infamy!










You play as the protagonist of the story, a manager striving to become the new Underground King of street racing.
Your mother died when you were just a child and you never met your father. The only family you know is your uncle Wart and his wife, Petunia. They took you into their modest home and cared for you the best they could. Uncle Wart traveled a lot as a freelance mechanic and Aunt Petunia worked double shifts as a nurse at a local clinic. You didn’t see much of them but they worked hard to provide for you, despite living just within their means.

With the most minimum of resources, you decide to rise above your condition and take reigns of the untamed streets.

Coming to the racing scene, you have no street reputation, no real crew nor any proper cars to race with. What you DO have, are 1 hobo you literally paid in peanuts and uncle Wart’s hippie van that’s been rusting in the garage since Woodstock.

Winning races, dealing in the black market and spreading your influence over the people, will let The City’s top dogs know that there's a new player in town.

The dregs of the city will flock to you for a quick buck, the adrenaline of racing or motivated by similar wants of overcoming adversity. You will earn reputation, money and loot to upgrade your social status, drivers and cars. With each race won, with each obstacle surpassed, you will climb the ranks in order to become the new Underground King.


On your desk back home, you have a folder with your item list, profile sheets of your drivers / cars and a map of The City with various marked points of interest.

When you participate in a race, you choose which car to use and up to 3 drivers with various roles and abilities to control that car.

You compete against with up to 3 other enemy cars/drivers. Each team, including your own, has unique abilities and stats that make every race exciting and challenging.
Each race itself has different terrain, rules and winning conditions to further diversify your playing experience.

Drivers and cars come with their own set of abilities. Combining these abilities can produce builds that easily surpass specific obstacles. This adds a huge layer of strategy on picking which drivers go in which car for which race.
  • The driver selected in the Wheels seat will control car’s speed and steering.
  • The driver selected in the Shotgun seat will control acceleration and various gadgets.
  • The driver selected in the Support seat will control ability cooldown and various tools to boost the drivers or the car.

The City is alive. Lots of things are happening each day, and you can involve yourself in the drama and conflicts as they happen. You’re not alone though, your drivers can help you get the best rewards, or the least painful penalties.

Acquire items from the Shop, from Events or from winning races. Items have trait and stat bonuses that, when equipped, upgrade the driver or car. They are all procedurally generated so you can create builds for specific purposes, like increasing race rewards, passing events more easily or even to defeat a specific boss by targeting specific weaknesses!

Each item, car and driver comes with a range of possible traits, each from its own list, depending on the generated level. Bosses and enemies work similarly, but they have their own special list and mechanics since they are controlled by the A.I.









These screenshots are from the previous build, v0.1; Myself and axlfree are working on a v0.2 version with better UI, better gameplay and overall a more fun game :D we will be posting a link to a demo as soon as we feel its ready.

We're always looking for feedback, if you have something on your mind, we'll happily listen to your suggestions Blink
In the mean time, you can follow us on our social media stuff :D
Thanks for checking us out! Gentleman



« Last Edit: June 12, 2017, 02:29:57 AM by Alexandru Nechita » Logged

axlfree
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« Reply #1 on: May 11, 2017, 12:39:50 AM »

Late EDIT:
A fast introduction of myself. I'm Alex or Nick or "axlfree", the guy who spammed tigsource for the last half year with "Game of Foot" (DevLog > https://forums.tigsource.com/index.php?topic=58338.0) and in 2014 with "Jail Break 3014" and other small unmentionable projects.
I'm the artistic half of The Underground King and finally found my other half -> Alexandru Nechita. He is Neo on steroids Cool.
Hope to make this game something worth while for everyone... And then more games worth while for everyone.

Also post to follow Ninja
« Last Edit: May 11, 2017, 03:03:17 AM by axlfree » Logged

Alexandru Nechita
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« Reply #2 on: May 11, 2017, 02:54:26 AM »

Hey people, the name's Alex :D I am a game developer from Romania, currently living in Germany. Myself and axlfree are working on this game and so far its been tiring, exciting and extremely life fulfilling :D After a decade of corporate slavery and dreaming I could do this, I finally got the opportunity to, thanks to axlfree  Beer!

I can answer dev related questions and marketing related stuff.
« Last Edit: May 11, 2017, 02:59:28 AM by Alexandru Nechita » Logged

axlfree
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« Reply #3 on: May 25, 2017, 06:26:04 AM »

Game Update:

The Early Alpha Demo is almost ready for you guys and gals, to try it out (we will give our best to hit for 06.06.2017), but until further notice, here is an update on the new art/gameplay/UI made in this last month.

- Daily Events were added to the game;
- Race track is now procedurally generated;
- Traits were added to the game for each driver;
- Drivers are now split in 3 categories:
     * Wheels (responsible for Top Speed);
     * Support (responsible for Cooldown);
     * Shotgun (responsible for Acceleration).
- Every car can hold up to 3 drivers (1 driver max for each seat: Wheels, Support, Shotgun);
- Health and a damage system was added for drivers and cars;
- Experience was added for drivers and a new loyalty system that will influence the relationship between you (the manager) and your drivers.
- You can select up to 5 Employees of the Month which will have a boost of Top Speed, Cooldown, Acceleration) and will help you in your Daily Events.
- Improved art and improved code.
- Other things that I can't remember right now...
Toast Left















« Last Edit: May 25, 2017, 07:32:44 AM by axlfree » Logged

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« Reply #4 on: May 25, 2017, 07:26:27 AM »

I find the art style, especially the human NPC's, to be disgusting and I would not play this game based on art style alone. I'm just one guy though, maybe you'll find an audience. I have a hard time not being brutally honest with games, I'm not trying to offend you. Keep on doing what you're doing.
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axlfree
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« Reply #5 on: May 25, 2017, 10:09:55 PM »

@pixelologist
This is one of the biggest compliments I've ever had.
Do you realize how good of an artist you need to be in order to make disgusting art?! Thanks man Bro Fist Left
I hope you will find the gameplay and jokes more suited for your taste Grin
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io3 creations
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« Reply #6 on: May 26, 2017, 12:25:30 PM »

@pixelologist
This is one of the biggest compliments I've ever had.
Yeah ... pixelologist has been "complimenting" quite a few other games recently as well. Cheesy
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« Reply #7 on: May 26, 2017, 01:01:20 PM »

@pixelologist
This is one of the biggest compliments I've ever had.
Do you realize how good of an artist you need to be in order to make disgusting art?! Thanks man Bro Fist Left
I hope you will find the gameplay and jokes more suited for your taste Grin

Nuts to that, I think the art style is fantastic! You're going to have to do a lot better if you want it to be disgusting, because right now I really want to play this game!
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axlfree
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« Reply #8 on: May 27, 2017, 02:11:21 AM »

@io3 creations
I saw some other comments of his, here and there. He is just being "brutally honest"

@TheWanderingBen
I think you are fantastic! Bro Fist Left Thanks brother! Hold on feeeew more days so we can finish the early alpha demo.
Can't wait to hear some feedback from the community. Toast Right
Much love to all of you!
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axlfree
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« Reply #9 on: May 29, 2017, 10:02:15 AM »


Game Update:

There are 8 days left until we start the Greenlight & Kickstarter.NOTE to all devs out there: this is the worst time to drink coffee/energy drinks!

Alexandru Nechita made a Thunderclap for when the Kickstarter will go live, link here: https://www.thunderclap.it/projects/57832-theundergroundking-kickstarter
(For who is new to thunderclap, if you select Twitter, Facebook, etc. then thunderclap will post one time on the selected media, letting people know that the kickstarter went live!)
Every bit of help will be greatly appreciated! Gentleman


--------------------------------------------
Few Tips for making quality gifs under 10 mb:
1. Record the video with OBS, Fraps, etc.
2. If you need to edit the video first, then try After Effects (export the video in a Quick Time format with Video codec H.264 for maximum quality at a small size)
3. Import the video into Photoshop (File > Import > Video Frames To Layers)
4. Save for Web & Devices as GIF with the following settings (Adaptive, Diffusion, Transparency Selected, No transparency Dither, Convert to sRGB, colors 256, Dither 100%, Quality Bicubic)
5. Download ScreenToGif, open the Editor mode and import your gif in here. (Play with "Reduce Frame Count" and "Increase or Decrease Delay" setting, to best fit your preferences)

As an example these are some of the gifs we made for the kickstarter page:












Toast Right
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axlfree
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« Reply #10 on: June 08, 2017, 08:32:02 AM »

So... it has been almost 48 hours since we launched:

Kickstarter - http://thndr.me/fUB5di (< FREE DEMO AVAILABLE HERE IF YOU GUYS WANT TO GIVE IT A GO)
Greenlight - http://steamcommunity.com/sharedfiles/filedetails/?id=938904652 (< FREE DEMO AVAILABLE HERE IF YOU GUYS WANT TO GIVE IT A GO)

and I am speechless, truly speechless. So many things have happened that just blows my mind.

1. We had the LAST game on Steam Greenlight...I know. And we were live for 15 minute.
2. Kotaku wrote about The Underground King soon after that - https://www.kotaku.com.au/2017/06/the-final-steam-greenlight-game-actually-looks-pretty-cool/
3. People started playing our game:

Jim Sterling




Cryptic Hybrid




Complete Nonsense Reviews
http://www.youtube.com/watch?v=6pJAEpB1u7g&t=80s

4. Right after the Jim Sterling video Steam greenlit The Underground King.

And we had a interview after interview.
...48 hours Smiley)
wow...sometimes people are just fucking awesome
« Last Edit: June 09, 2017, 05:13:46 AM by axlfree » Logged

axlfree
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« Reply #11 on: June 10, 2017, 08:18:59 AM »

DISCLAIMER! This project is in EARLY ALPHA and it doesn't reflect the final form of the game.

For who is seeing this for the first time, we are on Kickstarter!
Take a look if you find this project suited for your taste -> https://www.kickstarter.com/projects/1026847873/the-underground-king-rpg-narrative-strategy-racing/description

Content update: New Race track

So far, we've only shown the Countryside race track! But that's just one of 12 planned race track types. In this update we will showcase another track with different game mechanics and location.

-> FREEFALL
In this particular race track, the cars do not drive from the left to the right in a wobbly line! They are dropped from a storage container, all at the same time, and then gravity does its work of pulling down the cars!


Mass as well as aerodynamic type traits, are a factor as the bulkier you are, the slower you will fall (due to air friction) but obstacles you meet will have less of an impact. Many of the abilities influence the vertical aspect, and you can still use them here! Sabotaging your enemy cars is also a valid tactic.


Deploying the parachute will save your car and drivers from being smashed to bits but will slow you down after you activate it. It only matters which car reaches the ground first regardless of how it gets there.

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axlfree
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« Reply #12 on: June 13, 2017, 08:23:57 AM »

Update

We made a new update for the Demo with some bug fixes and smarter enemies (you can download the build for PC, MAC, LINUX from the first post made by @Alexandru Nechita) so if you guys want to try it out and leave us some feedback it would be greatly appreciated. Greatly!


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« Reply #13 on: June 18, 2017, 02:20:22 AM »

Ever wonder who are the people making games? We've written some stuff about us in the full page, but only a paragraph. Well, now you get to meet one of the two devs responsible for making The Underground King. Brace yourselves.

Alexandru Nechita

Hi! Pleased to meet you! You can call me Alex for short. I am the programmer of the duo, the guy who works with Unity and GIT all day long, among other duties.

A new player joins the game!

I was born in Romania in 1987, a few years before Communism fell in my country. My upbringing was pretty boring and uneventful, like everything about the city I lived in. We could not afford a computer so I had to practically live at the houses of friends or family who had one.

Wisdom: Not everybody starts out equally in the gaming industry. Some have opportunities, some do not. My advice to you, is not to rely on luck, and create your own opportunities. Today, there are far more sources of information than were available 10 years ago. Computers have also become stronger and cheaper so, there never has been a more fertile world for people to create wonders in the form of games!


You've got new loot!

When I started my 9th year of school, which is first year of high school, my folks got me a Pentium IV, my first computer. All I had on it was Windows 98 and the game Disciples 2 I got from a magazine. After the PC guy installed those, after I deleted system32 to speed up my computer (classic prank) and he installed them again, he also added a program called Macromedia Flash. This changed my life.

Wisdom: It was just random chance that I started out with Flash. I did learn C++ in highschool and a lot of other (mostly useless) computer languages in college. Today, we have access to a lot of information and event game engines to make it easier to build games!

Do you really want to abandon this quest?

Initially, I ignored it. I was interested in playing games. But some nerd kids at my highschool wanted to make a 3D explorer of the city in Flash, and I joined because...well... I wanted to impress a girl I like.

She wasn't impressed. At all!

And everybody in the nerd herd (heh) got bored and left the group.

Things died down after that, highschool didn't really change things. It was just MORE SCHOOL, which I did not care for at all.

Wisdom: Many people learn programming and/or making games for money or fame. It's a mistake I made lots of times in my youth, but it won't bring either if you are doing it JUST for profits. While I have been able to make a living by programming, unless I got joy and the opportunity to express my creativity, I was not happy. No amount of zeros on paychecks will make you happy.

You've reached a new rank!

When I went to college, I thought that things where going to be different. But no, it was just MORE SCHOOL. I regret wasting almost 6 years of my life going there. Some of my colleagues got to be teachers there, so it was well worth their time. Not for me though. I did meet my wife there, though, first day, first class, she sat next to me and I tried to impress her with my programming skills. Didn't work, again, but my awkward humor came in handy.

Wisdom: Fail faster. If it doesn't work, cut your losses, do something else that might worth your time. I learned this the hard way. It's something I keep seeing over and over as necessary. If you ever are confident that you ARE doing something worthwhile, stop, take a step back, and re-evaluate. You might just have slipped in the trap of a comfort zone, overconfidence, hubris. Playtesting your game will either prove or disprove any illusions you might have believed are true.

Press OK to create your own guild!

I tried to become an indie developer. I really, really tried. First, I tried doing it alone. With programming skills but no artistic sense or abilities, I tried to find people to join me. Two category of people where available to me: art students with passion but no motivation and experts with no passion, with motivation, but require pay. I tried recruiting artists but after a week or a month, they abandoned me, either with lame excuses, or by just blocking me on all communication channels. I find it rude to be ignore in the classroom, as I tried colleagues.

Then, I tried getting investors, but it turned out that when you make most of your money from real estate trading, computer science knowledge does become available to you, and I probably sounded like an alien. I do take blame of not having enough speaking skills. This has improved greatly since that time.

Wisdom: If opportunities are not there, MAKE. THEM. YOURSELF! If you can't program, find somebody who does, or learn it yourself. If you can't draw, again, find an artist, or Youtube "how to draw for beginners" and get scribbling. Sure, it will take you YEARS, but it has been done. My wife trained in computer science and antivirus testing. Four years ago, she switched to drawing because it was her childhood dream and passion. IT CAN BE DONE!

You don't have enough resources to start a guild.

So I ragequit. Angry of my own faults and the evil universe trying to bring me down :D I decided to give up on my dreams, and get a dayjob. I did everything you can imagine with programming. From ads, to video chats, to...adult websites.

Wisdom: The only way to truly fail, is to give up. Another thing I learned on my own skin. Everybody's got a limit to how much disappointment can be swallowed, and I found mine. If I had kept my emotions in check, perhaps I could have made a different choices. Can't change the past but you CAN learn from other's mistakes. Please do.

You've collected 1x Life!

Almost 4 years ago did I get an opportunity to join the game industry as a programmer. This happened to be at King in Bucharest. I moved to the capital and for the next 2 years, I worked at a game called Alphabetty Saga. Then, I moved to Germany to work on CandyCrush Jelly which would be my last project I would work on in the corporate side.

Guild established.

I met Alex (Nick) Nae on a Facebook group. He was raging for the same reasons I did, a while back. Only that things where reversed. Programmers kept leaving him to "get a real job" and he started to lose his motivation. Seeing the same experience I went through, I reached out and talked with Nick to see if he'd be willing to join up with somebody that shares his passion.

File > New Project

So we resurrected The Underground King, a project he started back in 2014, updated the graphics and made the code from scratch, and thus our journey began. Fastforward a few months, and here we are! You supporting our project and reading this "short" update I wrote.

That's the shortened backstory of Alex Nechita :D sure, some other things happened in between those sections, but these would be the most relevant of the lot.

Thanks for reading! Cheers!
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axlfree
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« Reply #14 on: July 01, 2017, 09:41:48 AM »

4 more days and our Kickstarter Campaign is over.
So far we had the pleasure to gather a total of 117 backers that covered 22% of the funding goal. It might not sound like a lot, but it is. We expect a boost in the last day of the Campaign so there might be a chance of reaching 100% funded.
If not, we will find a way to keep on working on the game and still make something nice Smiley, so if you are a fan/backer of our work, worry not. Gentleman

Thanks again for sticking with us, guys and gals!
Nick
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