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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Principles and strategies for a maintainable Unity project structure
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Author Topic: Principles and strategies for a maintainable Unity project structure  (Read 805 times)
woistjadefox
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« on: May 11, 2017, 12:03:42 AM »

Hey fellow Unity devs, I'm currently writing my master thesis about principles and strategies for a maintainable Unity project structure. In order to get a little overview about the best practices from other devs / studios, I set up a little survey. If you have 15min time, I would appreciate it  Kiss
https://docs.google.com/forms/d/e/1FAIpQLSdHmlXqK52nB2yXnwqmzdZ62qkcuwypDPGsiZ9eG5cACyZEjQ/viewform?usp=sf_link
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DrHogan
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« Reply #1 on: May 31, 2017, 12:13:08 AM »

Done, cheers Wink
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Dr.Hogan-Lead Developer at H&R Games
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« Reply #2 on: June 02, 2017, 12:05:04 AM »

Filled in. Gentleman

For future polls, use more checkboxes and fewer radiobuttons - a number of these questions had radiobuttons for answers which were not mutually exclusive. Facepalm
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