Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1302036 Posts in 58027 Topics- by 49092 Members - Latest Member: pilchards

June 26, 2017, 09:19:46 am

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Principles and strategies for a maintainable Unity project structure
Pages: [1]
Print
Author Topic: Principles and strategies for a maintainable Unity project structure  (Read 227 times)
woistjadefox
Level 0
*


View Profile
« on: May 11, 2017, 12:03:42 am »

Hey fellow Unity devs, I'm currently writing my master thesis about principles and strategies for a maintainable Unity project structure. In order to get a little overview about the best practices from other devs / studios, I set up a little survey. If you have 15min time, I would appreciate it  Kiss
https://docs.google.com/forms/d/e/1FAIpQLSdHmlXqK52nB2yXnwqmzdZ62qkcuwypDPGsiZ9eG5cACyZEjQ/viewform?usp=sf_link
Logged
DrHogan
Level 0
**



View Profile WWW Email
« Reply #1 on: May 31, 2017, 12:13:08 am »

Done, cheers Wink
Logged

Dr.Hogan-Lead Developer at H&R Games
------------------------------------------------------
Empires in ruins
bateleur
Level 10
*****



View Profile
« Reply #2 on: June 02, 2017, 12:05:04 am »

Filled in. Gentleman

For future polls, use more checkboxes and fewer radiobuttons - a number of these questions had radiobuttons for answers which were not mutually exclusive. Facepalm
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic