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December 05, 2023, 12:35:51 AM

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TIGSource ForumsCommunityTownhallGang Garrison v2.1 and other FAUCET news
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mrfredman
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« on: May 05, 2009, 07:35:07 PM »

We've had a busy few months since the release of Gang Garrison 2.0, and we have all sorts of wonderful news to share with the world.

First and foremost, we've just released the latest version of Gang Garrison which comes with a ridiculous amount of new features.
 
We've added the Control Point gamemode and a bunch of new maps. We've given the Healer the ability to Ubercharge (although we call it a Superburst), and the Overweight now has a Manvich to munch on and gain HP. The game now has a timer, a killcam, an afk kicker, and a humiliation round. There are also new sound effects, HUDs, and all sorts of other features.

There is a more extensive changelog on our website for anyone who is interested, but I should stop yapping and give you guys a download link.

Download Gang Garrison 2.1 here!

Oh, and that's not even the best part. We've gotten our official Valve endorsement, check out the latest announcement on the Team Fortress blog!!

But wait, there's more!

In addition to Gang Garrison, the Faucet community has expanded and begun work on a bunch of new collaborative, open-source, demakes.

At the moment our most exciting new project is Right 2 Live, a demake of Valve's Left 4 Dead. The version we have is essentially a hilarious prototype, but it's a lot of fun to play, and we hope to expand on it in the future.

We also have people working on Larry's Mod, a Garry's Mod demake, Gateway, a Portal demake, and a bunch of other projects that aren't done being prototyped yet.

All of these projects are collaborative and open-source, so if you are a programmer, an artist, or anyone interested in working collaboratively on games, now is the time to join us.

At this point we have plenty of people working on future version of Gang Garrison, but if you want to get in on one of our new games on the ground floor or have an idea for a demake that you want help developing, stop by our forum, say hi, and let us know how you can help us or we can help you.
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Curseman
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« Reply #1 on: May 05, 2009, 07:49:19 PM »

All your new stuff coming sounds awesome.  Congratulations on being spotlighted on the official blog!
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skaldicpoet9
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« Reply #2 on: May 05, 2009, 08:11:53 PM »

Awesome!

This is a great game I am downloading the new version now.

That's great that you guys got featured on the official blog.

gl with the new projects too. I look forward to them. Keep up the good work Beer!
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Melly
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« Reply #3 on: May 06, 2009, 10:24:36 AM »

Hopefully Valve won't be dicks and tell you guys to cease and desist.
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genericuser
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« Reply #4 on: May 06, 2009, 11:53:01 AM »

In addition to Gang Garrison, the Faucet community has expanded and begun work on a bunch of new collaborative, open-source, demakes.

YES. Now you can finally make

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mrfredman
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« Reply #5 on: May 06, 2009, 01:53:44 PM »

Hopefully Valve won't be dicks and tell you guys to cease and desist.

Luckily, I don't think we have to worry about that anymore. Valve seems to love us. I got a chance to speak to Robin Walker (creator and creative director of tf2) at GDC, and he informed us that he TF2 dev team loved and support the game.

I think we're pretty much fully Valve-endorsed at this point.
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Melly
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« Reply #6 on: May 06, 2009, 02:28:41 PM »

One point for Valve for not being dicks. About that at least. TigerHand Thumbs Up Right
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godsavant
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« Reply #7 on: May 07, 2009, 04:18:09 PM »

If Right 2 Live's Tanks are an accurate reflection of those in L4D, I am officially scared shitless.

Great work, guys!
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pachuco
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« Reply #8 on: May 07, 2009, 06:12:48 PM »

Yay tig still loves us, we're on the homepage again :D
 Beer!

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« Reply #9 on: May 07, 2009, 08:25:46 PM »

Oh, and that's not even the best part. We've gotten our official Valve endorsement, check out the latest announcement on the Team Fortress blog!!

100% 1337 congratulations!
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ravuya
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« Reply #10 on: May 07, 2009, 09:55:37 PM »

Congratulations, guys. It's a great game.

Just one question - how do you change the key binds? I have a left-handed mouse and it's awkward to use WASD.
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pachuco
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« Reply #11 on: May 08, 2009, 01:31:50 PM »

as of right now, there isn't functionality for changing key binds. BUT you can change the key bindings on your computer (make "a" on your keyboard be the left arrow, for instance) if you're really itching to play more comfortably. but then that just turns into a hassle :\

hopefully this feature will be implemented soon, but I haven't heard anything as of late.
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michael
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« Reply #12 on: May 10, 2009, 07:23:08 AM »

fuck ya guys

http://www.teamfortress.com/post.php?id=2479
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Melly
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« Reply #13 on: May 12, 2009, 12:32:54 AM »

Whooo.
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mrfredman
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« Reply #14 on: May 18, 2009, 09:20:55 AM »


 
  Changelog
-Major update to the Autogun
-Engineers now require Nuts n' Bolts to build Autoguns
-Update to CP_Egypt
-Spy Cloak/Intel Glitch Fixed
-Custom CP Map support fixed
-Overweight range reduced
-Latency Checker added to server list

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TooMuchSpareTime
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« Reply #15 on: May 18, 2009, 12:33:40 PM »

I approve of Valve demakes and I approve even more about the style & pro execution! Smiley
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Curseman
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« Reply #16 on: May 19, 2009, 07:58:30 AM »

That advertisement is pretty awesome.
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mrfredman
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« Reply #17 on: May 26, 2009, 10:42:37 PM »

Bumping this thread because we just released a new update.

It's nothing huge, mostly just a lot of minor tweaks and fixes, but we do have one new feature that may interest TIGs. We now have password protected servers, so that if you want to set up a private game away from public players you can.

Here's a download link

And a full changelog:

-Autoguns fixed so they won't hit players under the effect of Superburst, and they will now hit cloaked spies in between them and their target
-Pyro flames no longer hurt players under the effect of Superburst, and Superburst will now extinguish any flames on a player
-Rifleman can no longer shoot through setup gates/bullet walls
-Sentry unbuilding/regenerating health should be fixed
-Autoguns can no longer shoot through other Autoguns
-Autoguns cannot be built within a certain distance of other Autoguns
-Reduced Bandwidth used for Autogun
-Added Intel and Autogun notifications
-Mines can Destroy Rockets again
-Fixed bug where Rifleman shots would damage all Autoguns
-Fixed Bug where Mines would heal Autoguns
-Fixed camera bug, where the player would move without the viewfinder following
-Infiltrators get 2 points for Backstab
-Added Password protected servers
-Future updates will display changelog with update notification
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