Thanks for your reply AoF! It's cool to have taken the time to write all this, it's golden feedbacks to me =). I'll try to respond the best I can.
Reminds me of Enders Game, but not in a good way... In a generic, "I need *some* kind of story" way. If it's more about the gameplay than the story, this isn't necessarily a bad thing.
The movie or the books? Because I didn't read the movie. It's generic yeah, I want to do something unusual in a usual setting. The scenario should have a great place in the experience of the game, but it's a build up.
- Is the game fun to play?
I'm writing this after the tutorial: Not really, but I feel like that's a polishing issue more than a problem with your concept. It just feels clunky to do everything. Jumping hovers in the air too long, I'm walking through most things, the buttons are all over the place (see below for details), etc. The level design doesn't seem too well thought out. e.g., yeah, I could jump on this platform to get to that ledge, or I could just walk through the platform and still jump on that ledge.
I'm writing this after the first level: It says R will stun an enemy, but it doesn't seem to be having any effect. There's a purple woman sitting and shooting at me, and my attacks seem to go over her head. Her health bar looks like a platform. I died after getting past her.
It wasn't fun, but I think you just need to polish it before it is. Also, the key layout is frustrating (more detail below).
I may have explained the stun thing the wrong way. I was trying to give as less text as possible. Before a soldier attacks you it becomes blue. If you use your "R" power at this moment it will stun it. For the purple creatures, I should put a visual clue that we can't hurt them with fists or kicks.
The first sentence in the game is, "Hey hi player !" There shouldn't be a space after "player," and this is kind of a weird sentence to begin with.
Yeah sometimes I forget. In French we put a space before and after "!". It's cool you tell me, I read the conversations to fix the mistakes but I often don't see this kind of mistakes.
I can use A and D to move, but W doesn't do the same thing as the up arrow. Using E and R as relevant keys is very strange to me. Why didn't you use WASD for this?
I used the input controller on UNITY for the character's movements, it allows the player to use "A" and "D" but I don't want the user to use those. The character should move only with the arrows. I should fix this, I didn't think people will try to move with WASD.
Tutorial tells me to use the Z/Q key, but as far as I can tell, the Q key doesn't do anything. It's really weird to have to press E, R, and Z. These buttons should be closer together.
The game is made for QWERTY and AZERTY. I have a AZERTY keyboard so your "W" is our "Z". You should be able to press "W" to punch. I never played on a QWERTY keyboard I think I mixed everything up... I'm on it !
Your dialog system is weird. I would press space to show one person's dialog at a time, not both.
Never thought of that. I should make some test and if I others share your idea then I'll do it!
I will =)