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TIGSource ForumsJobsCollaborations(Rev-Share)LF-Programmers for Battlepus!The Voxel based sandbox/rts in Unity,C#
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Author Topic: (Rev-Share)LF-Programmers for Battlepus!The Voxel based sandbox/rts in Unity,C#  (Read 735 times)
Battlepus
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« on: May 14, 2017, 10:14:53 PM »

hi , i am trying to make a top down sandbox/rts voxel game.

The game is called Battlepus,the goal is you run around and mine like in minecraft and find materials and blueprints which you then use to build the houses for the platypus minions, which then go and help you defend your base/ gather more resources in little squads you send in all directions. your base gets attacked randomly and you need turrets and walls to defend their houses or the platypus will be homeless

http://imgur.com/a/WHeBQ    here is some random 3d art of it

i have 38 different platypus minions atm each with their own custom made house

5 aircraft 16 automobiles 6 ships 2 mechs

9 turrets 15 hero turrets and other misc buildings for deploying them

and villains of course


http://envisionarylunacy.deviantart.com/gallery/62835114/Battlepus-Iso-Sprites


here is the 2d Sprites for the UI when you highlight them in game


https://soundcloud.com/envisionarylunacy/sets/battlepus-ost

i have also completely done the soundtrack, 1 for each biome i had in mind and then 1 for the login theme



i have 1 1/2 coders helping me currently that use C# and we are making the game in unity and looking at procedural voxel engines(voxel farm looking to be the best), but having more programmers who dabble in unity is always helpful

money would be split profit share between everyone

 
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