Hi everyone! Its been a few slow dev days because some situation but everything is now normal-ish.
We spent a couple of days polishing the game further, tweaking many details and adding new characters:
As we said earlier, we are now working on the scene aspects. That meant that a couple days of work went into creating tech for
sequences.
On a normal day, it would be like:
1) Char1 walks into a room
2) Starts a dialog with to Char2
3) A sound plays
4) Char1 walks to a door, touches a trigger, makes Char2 follow him.
5) Char2 starts a sequence of events, when dialog is finished
It kinda sounds like... what normally happens in games, right? Nowadays fancy engines handle timed events and all that for you, but we didn't have any of that.
Luckily, I spent ages working on a free Half-Life mod you might or might not heard of(
http://www.moddb.com/mods/half-life-1-arrangement) and know the ins and outs of how, Valve, for example handles that kind of stuff.
So, inspired on it, I managed to pull off a very similar system, that is very simple to use, intuitive and everything happens in the editor. Here's how it looks:
I think other people might benefit from this, and I would be happy to share like I did with other stuff, but sadly the code is a bit interconnected and might not work out of the box.
Speaking of tools, I also created something that I'd be happy to share. Actually there was interest on Haxeflixel's discord(
https://discord.gg/BFhFQ2j), this is why it looks more polished:
Anyways, its a
ragdoll creator that lets you setup a
FlxSpine skeleton, using
FlxNape physics. You just put your character in a folder, select it and then you have to click which part is connected to what. And that's it. Like this:
Is basic, but does its job automagically. Spent a couple of days getting it perfect, but is saving us tons of time :D
___
Now, time for a little story.
As previously stated, our idea was to crank up a bit what would be the gore-ish aspects of SCA. So, I did something as a test, shared it over HF's discord and people liked it. Then, posted it to SUPER Cute Alien's Twitter (
https://twitter.com/SUPERCuteAlien). And it
exploded...See, I not familiar with viral stuff, it never happened to me, really. So its really weird to see how something that we humble did, is still getting likes daily, commented over and stuff. It was a surprise really, but also gives us insight of what people would like to see.
From the comments, the juxtaposition of cute~gore and the characters is what people is digging. We are super happy to know we are on the right path!
And speaking of characters, we still going over old characters and polishing them up:
Well, that's it for now. On the upcoming days, we are
planning to do a giveaway, so stay tuned. But for this tho, we would have to update the game first, also planning to create a new trailer video... because we are planning to do a
Kickstarter.
Kickstarter? Idea is to get funding, basically, to make the game better. With more muscle we could do what the game needs and by featuring the stretch goals we would also see what people wants.
Our idea is to see how much people would allows to expand SUPER Cute Alien's universe and it also would allow me to spent time to polish and release the tools we created during this time, so we give something else back to Haxeflixel's community!
This took longer than expected, heh. Until next time!