[Gameplay]
Become the chieftain of Your village!Start with 1 worker and build your village!
HOW TO PLAY:
Using Your mouse click on buildings and other tiles to place workers
Number under the worker icon (1/1) shows current and maximum workers
Building with a worker is [ACTIVE] - this means that you gather resources from it
Buildings generate resources all the time, but put them in their own stockpiles. When You place workers - then You can gather from stockpile.
Workers consume food 0,1 per second.
Farms produce food - 0,35 per second. Workers gather food from farms at speed 1 per second
Forest start with almost full stockpile, but they produce at very low speed 0,05 per second. Once You cut them down, you should build a sawmill
Sawmill produce wood fast, the gather speed is 1,2 per second
House gives space for more workers (1 per house). Additionally houses produce a little amount of gold from taxes.
All gold producing building CONSUME FOOD for gathering
Market give a lot of gold but in exchange for FOOD! (Production 1 per second. Gather 1,5 per second)
If you run out of food you will start loosing workers (1 per second).
Older images:
[Backstory]Recently I have stumbled upon a book "From Animals into Gods: A Brief History of Humankind" by Yuval Noah Harari. It is a story of human evolution - how we first settled down in villages, started farming - and the reasons behind it.
At the same time I have decided to take up making solo games again - there was a gamejam organized by DavitMasia on itch.io in the topic of "1 Bit Clicker". It should be a clicker or idle game.
I decided to develop it and submitted my game called 1 Bit Village. You can play it here:
https://protactinium.itch.io/1-bit-villageAfter the jam I decided that I liked it, and want to develop further. It has been developed in Unreal Engine - but I decided that I like Unity much more.... So I rewrote the game into Unity over next 2 weeks.
Now I am starting to add more features to the game...
[Description]The Village is a sim village builder. Player has to make conscious decisions between sending workers to different buildings as the village economy can easily be mismanaged.
The game utilizes worker placement mechanic known from boardgames.
Also I have a question to You:
Which color version should I go with?
Twitter:
https://twitter.com/91_protactinium