If you compare this to something like Dead Cells, which came out recently, you're going to have to have a damn good hook to pull in an audience. I'm sorry if this seems harsh, but it's how I feel right now about more of this genre every day.
I'm sorry to hear that you feel that way. Though, it is true that there is quite a lot of competition in this genre. However, we are trying to create something here that, at the end of the day, has its own unique atmosphere, feeling and visuals.
----
Development update:
We have spent the few last days on prototyping a grenade throwing mechanism. The goal here is to make fights in tight corridors, and fragging enemies in hard-to-reach places, more interesting. Also, we are planning to have atleast a couple of different types of grenades, with different behaviours, to allow versatile use of this grenade system. Still, there is quite a lot of work here that needs to be done to make this system play well with the existing controls and character movement... For example, a some kind of throwing animation is surely needed.
Surprisingly, it was quite hard to make the basics for this to feel right. A grenade lobbing system gets real tricky pretty fast when you have to consider the aiming and such. From the prototypes we had, the best, and the one that is being used for now, is a system where the grenade is thrown using a trajectory where it meets the crosshair. Still, as said, there is a lot to tweak here, especially regarding the animations, before this looks and feels as good as the other controls we have for the character...
Here is a sneak peek gif:
----
For those who might have missed it,
Mortal Metanoia is now on Greenlight. Go check it out!