Edmund
Back in Black
Level 3
|
|
« on: May 06, 2009, 05:47:53 PM » |
|
I just posted the story intro for "Hitlers must die" (code named gun). the first Track on No Quarter. http://crypticsea.blogspot.com/this is basically the 1st real info we have given on the actual story of the game, we are crunching for pax10 so i thought id post what we have so far... gameplay videos to come. -Edmund
|
|
|
Logged
|
|
|
|
dillomatic
|
|
« Reply #1 on: May 06, 2009, 05:54:08 PM » |
|
oooooh
like the style so far
whats the name of that font? i feel like i recognize it
|
|
|
Logged
|
i am great.
|
|
|
Edmund
Back in Black
Level 3
|
|
« Reply #2 on: May 06, 2009, 06:03:07 PM » |
|
oooooh
like the style so far
whats the name of that font? i feel like i recognize it
its called krimlin(sp?) i think... its the font used in Defcon
|
|
|
Logged
|
|
|
|
Tom Sennett
|
|
« Reply #3 on: May 06, 2009, 06:27:44 PM » |
|
Hahaha, awesome. Looking forward to the videos.
|
|
|
Logged
|
|
|
|
|
Fuzz
Guest
|
|
« Reply #5 on: May 06, 2009, 10:54:18 PM » |
|
That was quite amazing. The bobblehead Hitlers are beyond words.
|
|
|
Logged
|
|
|
|
mark
Level 7
not actually fat, just posing.
|
|
« Reply #6 on: May 07, 2009, 12:22:33 AM » |
|
Still anticipating this, looks very nice Oh Edmund you have so much floating around at the moment, it's amazing that you keep sane.
|
|
|
Logged
|
I call it the KittenPunisher. My lisp code told me to leave.
|
|
|
Edmund
Back in Black
Level 3
|
|
« Reply #7 on: May 07, 2009, 12:37:53 AM » |
|
it's amazing that you keep sane.
this statment seems amusing to me for some reason...
|
|
|
Logged
|
|
|
|
mark
Level 7
not actually fat, just posing.
|
|
« Reply #8 on: May 07, 2009, 01:08:22 AM » |
|
it's amazing that you keep sane.
this statment seems amusing to me for some reason... Oh damn...okay it's amazing that you keep in a frame of mind where you can continue doing this without dying from stress or get locked into a mental institution [if you are simply running from the people that try to do this it's still very impressive]
|
|
|
Logged
|
I call it the KittenPunisher. My lisp code told me to leave.
|
|
|
Melly
|
|
« Reply #9 on: May 07, 2009, 09:37:58 AM » |
|
Edmund's power comes from his weirdness.
He's ceased being 'sane' long ago.
|
|
|
Logged
|
|
|
|
Bood_war
|
|
« Reply #10 on: May 07, 2009, 03:51:33 PM » |
|
Even this hitler?
|
|
|
Logged
|
|
|
|
Melly
|
|
« Reply #11 on: May 07, 2009, 03:53:32 PM » |
|
ALL HITLERS MUST DIE, THERE IS NO MERCY IN WAR
|
|
|
Logged
|
|
|
|
Greg Game Man
|
|
« Reply #12 on: May 13, 2009, 09:18:56 AM » |
|
wow! love that slide/shoot, i really need to single my ability down to just art/animation/design, and find myself coders.
What are the pros/cons of working with a coder(beside the obvious ones) in your experience ed?
|
|
|
Logged
|
|
|
|
Edmund
Back in Black
Level 3
|
|
« Reply #13 on: May 13, 2009, 02:08:11 PM » |
|
the pros of working with someone else you get -to co design things, so you get good input and great ideas -less work for everyone involved, that is if your doing everything by yourself before. -its less lonely to work with someone else. -friendship
the cons -you're usually co-designing the game now, its a give and take... this can turn out great.. but also horrible. -someone might be doing more work (almost always the programmer) so things could get weird because of it. -sometimes you just want to be alone -you could become enemies
-Edmund
|
|
|
Logged
|
|
|
|
Glaiel-Gamer
Guest
|
|
« Reply #14 on: May 15, 2009, 01:02:43 PM » |
|
the pros:
for artists: you get to actually make a game
for programmers: you get to have your game not look like crap
|
|
|
Logged
|
|
|
|
|