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TIGSource ForumsCommunityDevLogsPine Seekers | Online Multiplayer Tactical Shooter
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Nifty Productions
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« on: May 22, 2017, 07:17:36 AM »

Hello, here's lkav :D This is a project I've been working on a while with occasional help from an artist.


Spirit of the Mask

With the Empowered Mask, you fight for your tribe. This mystic spirit gives your skunk special abilities and force. But you’re not alone as other masks have risen as well, seeking to battle other awakened spirits.
Battle your way through forest and moor. Avoid getting hit by explosive pines. Place or throw some back to outsmart your enemies.

Pine Seekers is a Bomberman inspired project. It's a Competitive Online Multiplayer where your main mission is to either kill or outsmart other players. The game also features a simple Singleplayer mode.
With this project, we aim to create fun and short battles, while featuring many different winning strategies and tactics that put the player's skills to test.

Official Twitter




Key Features
Multiple Win Condition
Abilities
Power-Ups
Perks


Multiple Win Condition
In Pine Seekers there are three strategies how you and your team can win. Every strategy is connected to the others.
  • Offensive: This is the tribe path of Elimination. Last Team / Player surviving Wins.
  • Defensive: The friendlyway is to collect enough magical butterflies butterflies scattered in the forest and moor. There might be even hidden tactics to gather them
  • In between: Eliminating an opponent grants you a Spirit Point. Offering your magical butterflies at the Totem grants you a Spirit Point. Collect 5 of them and victory is yours.

Abilities
Aside of throwing and planting the explosive Pine Cones in the high grass, you have different abilities.
To use all abilities, you will need to find the empowered mask first.
  • Crafting: When you run out of explosive Pine Cones, your Skunk is able to craft new ones at the cost of magical butterflies.
  • Totem: At the Totem you can revive friendly Skunks by offering magical butterflies. This grants you both a Spirit Point and a Perk which you can select during Runtime (more under perks).
  • Charge Jump: The charge jump gives you the overview over the map and the possibility to reach higher areas like treehouses or cliffs. [cooldown based]
  • Dash: Used on ground or in air gives you a neat mechanic to dodge or move around swiftly. [cooldown based] (Dev. advice: You can also steal Power-Ups under the nose of your enemies. Have Fun ^^)
  • Shield The shield ability may not look the strongest; but shielding an explosive Pine Cone will grant you some butterflies. [cooldown based]


Power-Ups
There are 7 Powerups; 4 of them are constructed as Buffs add up for a duration. Stacking is possible.

{To be Updated}

Perks
There are 8 Perks. Interacting with the Totem will grant you one of your choice.
Choose wisely. Depending on your tactics, the right perk can help you greatly.

You can find a list of information to each perk here - or figure it out yourself ingame.

At the moment, we're looking to make the perks unlockable depending on the player's experience points Smiley

Thanks for reading!
Pine Seekers is mainly a solo dev with some outsourced art. We're trying to work on the project as much as we can!
If you have any feedback, feel free to share with us :D You can either comment on here or drop us a message on our twitter!
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Pixelologist
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« Reply #1 on: May 22, 2017, 08:46:00 AM »

It's going to be a really hard sell if all your players are anthropomorphic skunks. Sure, there's the furry angle, but it's still a pretty small audience and a huge negative stigma to make the player character a furry. Cut out the blackness at the end of your trailer. There's already a 3D game called Pine. I don't see how you're bringing anything new to this sub-genre.
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Nifty Productions
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« Reply #2 on: May 23, 2017, 12:38:29 AM »

Hi Pixelologist! Thanks for your feedback.

You're right that bringing a humanoid animal into a "Tactical Shooter" might call for the negative stigma of furries onto the game. Back when we were still planning the character and the setting, we've been thinking about a somewhat bright and stylized (or cute, if you want to call it).

We've gone on some events with Pine Seekers and until now, both the game and the character prove to be rather popular with the younger audience (around 8 - 15) rather than the usual 18+ shooter audience, which was a positive experience for us.
Of course, we've also received the feedback of bringing more character variety into the game (other humanoid animals or maybe a human character). That is definitely still on our list. However, due to time and ressource management, we'd rather focus on getting the gameplay finished first.

Also, it's right that we're not bringing anything new. That was however not our plan. With Pine Seekers, we wanted to create a simple game that allow players (of all ages) to enjoy short and fun competitive battles with multiple winning conditions and tactics. If you're looking for something new and more unique, we hope to be able to respond to that with a different project in the future Smiley

PS: Thanks for the report on the blackness at the end of our trailer! We didn't really notice it until now that it's too long (result of watching it too much while editing. Simple things like that get lost in the process.)

----------------------------------------------
Update 22th May 2017:

During the last week, we implemented GameSparks and with it the oportunity to save a player's progress Online. We want to use the system to set up a simple experience system and set up the perks to be unlockable.
Though at the moment, we're trying out GameSparks to create a Tutorial level first 


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