Hi we are intertum
here you can see our last project (we hired a freelancer), anyway now we are starting a new project with our own artists and I think I haven't been able to communicate in an effective way with them, I will try to be as clear as possible.
We decide that to animate with bones would be convenient rather than frame by frame, I searched for references to games that more or less look like I want our project to be, but it seems to be counter-productive, they went distracted by things I don't want ("that effect is awesome I want to do that") and put ideas in their head that do not match with our game.
For me, it makes sense to show them a couple of characters and ask for something in between, but our brains seem to be wired different (I'm a computer engineer by the way).
I feel they take to much time in concept art which I believe is not necessary for a small team such as our. I want the development to be agile without many ceremony or protocol but I don't want to be inflexible and uncomprehensive (i know many artists complaint of their bosses intransigency).
I can't nor want to tell them how to make their work, I want to give them freedom and opinion but I can't let them do whatever they want.
Well, I have talked (written) much, hope someone can give some advice and if I said something stupid please forgive me I have no bad intention I promise.