Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1395401 Posts in 67257 Topics- by 60334 Members - Latest Member: BottomlessDev

September 22, 2021, 06:56:56 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsDON'T GIVE UP: A Cynical Tale, a comedic RPG about personal growth. Out Now!
Pages: 1 ... 4 5 [6]
Author Topic: DON'T GIVE UP: A Cynical Tale, a comedic RPG about personal growth. Out Now!  (Read 14676 times)
Level 8

View Profile WWW
« Reply #100 on: March 07, 2019, 12:48:08 AM »

Interesting game!  Smiley
I remember another game that had that dodge tile mechanics for the combat system.


Level 2

View Profile WWW
« Reply #101 on: May 13, 2019, 09:57:45 AM »

It's been a while!

After 3 long years we're finally winding down on the development. The entire story work has been implemented into the game, and now its just a matter of fleshing out a few chapters, and polishing up some of the old ones! The game is aimed for July.

Just some official stats as we move closer to release:

over 100 unique NPCs to interact with
over 130 objects to inspect
over a dozen boss fights
5-6 hours of gameplay minimum (this doesn't include exploration and inspecting)

If you haven't played the demo yet you can get it for free on Steam!

So what's new?

Well, for one, the tiled backgrounds ended up being a total success!

I'm toying around with the idea of finding new tiles throughout the course of the game that get added and also provide small stat boosts (and of course achievement purposes)

Since the original demo, certain things have needed some TLC, like phasing through the main door to the apartments, so with all the "important" stuff done, I've had time to start "sexifying" some parts of the world!

The thing at this point visually that I'm excited for most right now is our brand spanking new character portraits!
I was lucky enough to find an artist who was interested in the project, and I anticipate that the game will have around 90 facial expressions added!

Since DGU is heavy on story, this is so incredibly critical and I'm happy the characters will be getting the range they need to drive the extra emotion their pixel forms can't.

The last thing I wanna share is the results of the Kickstarter backer NPCs, a bunch of great folks went above and beyond to help me get the extra funds I needed to make the awesome soundtrack, portraits, and extra flair come to life! Here they are in their glory!

For the remainder of the dev I've also decided to start a Dev "Log" on the official site, which is not so much focused on the actual development, but more so my opinions, emotions, thoughts- basically a dev blog with a focus on the personal aspects. If you might be interested in that sort of thing you can check it out over at tacopizzacats.com !

Well that's it for now, will bring more exciting news soon and more frequently now that there's a little more spare time on my plate! I'll also try to give a break down on some of the features and reasons for doing so instead of just doing a what's new dump Tongue

Thank you for reading!

PS: How could I forgot?! New battle transitions!

« Last Edit: July 14, 2019, 01:09:55 PM by thefoolishbrave » Logged

Level 2

View Profile WWW
« Reply #102 on: July 14, 2019, 12:27:09 PM »

Hey everyone! It's been over 2 months since my last post, and so much has happened since then!

To be honest I probably wouldn't be able to recollect every single detail but in less than 2 months development on the game will be finished!

There were a lot of things that were looking iffy but after 2 local testing sessions the game is really stable and we've been able to fit pretty much everything I wanted in the game!

The current playtime is around 6 hours or so with no random encounters (so it's all condensed content) depending on how savvy you are at battles and figuring out light puzzles, has over 100 unique NPCs, 32 tracks of original music, and over a dozen boss fights!

(the typo has since been corrected!)

One of the most awesome things that we've added to the game are the brand spanking new portraits, which really give new life to the scenes! This was on the maybe list for a long time because of budget but I'm happy to say we have the full set in the game as of today! :D

I've been hard at work for the past 4 or 5 days finishing the release trailer with the utmost perfection, and also happy to say that as of last night it is finished down to every fiber of my expectations :D I'll be release that 45 days from launch so stay tuned  and expect a teaser soon!

Another thing we've been able to finally draw attention to especially with the addition of local feedback is combat balancing. When I started this game I'd never finished anything commercial let alone an RPG. Now, I have my own original combat system which I'm tweaking mechanics, attack speeds, and defeat strategies for, it seems so surreal to be responsible for pacing my players and directly deciding how arduous they're battles will be :D

Last but not least, in addition to actually completely finishing the game and the current bells and whistles, I put together a more suitable logo style for the game making it more distinctive and iconic!

When I have free time I plan on doing higher res redesigns of existing areas to continue improving my skills.

It's been a 3 year journey, but I think the results were well worth the wait, I know DGU isn't for everyone, but for the people who love old school quirky RPGs or fans throughout its development, it'll be just what they want :D

Release September 16th!
If you'd like to keep tabs in the meantime please feel free to join the Twitter or Discord family! I'll be doing a 60 days of DGU Countdown to release! :D

« Last Edit: July 18, 2019, 06:17:23 AM by thefoolishbrave » Logged

Level 2

View Profile WWW
« Reply #103 on: September 05, 2019, 08:50:24 AM »

This is it! 3 years in the making the release demo for DON'T GIVE UP is out! Grab it at one of these fine retailers and begin the comedic fight for your sanity! Full version available 9/16/19! Thanks for your support!<3



Level 2

View Profile WWW
« Reply #104 on: September 16, 2019, 07:33:57 AM »

Today, after 3 long years (I guess they aren’t long years, I mean, it’s not like they lasted 366 instead of the usual 365… okay let me start over)

After 3 REGULAR normal length years, today I’ve finally released my semi-autobiographical comedy adventure RPG about conquering mental illness, DON’T GIVE UP!

(I goofed and Valve has to approve pricing outside of the US which will likely take a few days for folks in another region ><)

Some stuff it’s got:

Over 100 Inspectable Objects
Over 100 Unique NPCs
Boss Fights / Staged Encounters only, no random encounters or grinding filler!
2 Storylines to play between
Shops to explore and a few sidequests!
The source material is all fairly kid friendly! (8+)

Thank you to everyone who’s followed me on this journey:
Please check it out! You won’t regret it ^_^

PS: here’s a gallery of convention snaps from me showing the game over a few years Smiley

Pages: 1 ... 4 5 [6]
Jump to:  

Theme orange-lt created by panic