justincavenagh
|
|
« Reply #20 on: June 28, 2017, 02:28:53 PM » |
|
Its a good start for place holder and to see how the gameplay and music might work together. However because it is made from loop packs it lacks that "special something" the life and energy that you get when the music is made esspecially for your game.
|
|
|
Logged
|
|
|
|
Zilk
Level 1
|
|
« Reply #21 on: June 30, 2017, 01:16:14 PM » |
|
So I "finished" the music draft I was working on and started designing a level for it. The goal is to have the level move and feel connected to the music. I'm not even half way there yet but it kinda has promise. Let me know what you guys think
|
|
|
Logged
|
|
|
|
12LandsBoundlessSpace
|
|
« Reply #22 on: June 30, 2017, 01:43:03 PM » |
|
Very nice, I love the sound of that!
|
|
|
Logged
|
|
|
|
Zilk
Level 1
|
|
« Reply #23 on: July 10, 2017, 01:55:23 AM » |
|
I've been polishing up some stuff and also added collectibles, diamonds and crowns that are gonna be placed in harder to reach places on the levels. Also made a lot of tweaks to the controls. I realized that I had to make them a bit nicer, especially when jumping since the fps view makes it hard to time jumps.
|
|
|
Logged
|
|
|
|
|
|
Zilk
Level 1
|
|
« Reply #26 on: July 17, 2017, 12:48:12 PM » |
|
Started adding some more interesting obstacles, hammers! They can be rotated however and this perticular one smacked me right in the face first time I tried the new level
|
|
|
Logged
|
|
|
|
Zilk
Level 1
|
|
« Reply #27 on: July 18, 2017, 12:34:32 PM » |
|
So I continued working on the levels, hammers and some more basic obstacles today. Basically I want the levels to be "confusing", but in a good way. Meaning I want things to distract the player, so even though moving straight ahead in the same lane is the right choice, I want it to feel like it might not be. I think I'm getting there :D
|
|
|
Logged
|
|
|
|
|
|
Kyle Preston
|
|
« Reply #30 on: July 24, 2017, 03:18:37 PM » |
|
Game looks awesome and the concept is captivating. I loved The Impossible Game. If I'm being honest, the dubstep is a bit of a turn-off – it's in so many games and films now. It feels overused. I see the appeal of beat-driven music for this though, totally appropriate.
Can't wait to play a demo of this Zilk : )
|
|
|
Logged
|
|
|
|
|
|
Josh Bossie
|
|
« Reply #33 on: August 15, 2017, 10:00:01 PM » |
|
Having a hard time grasping what exactly this game is, even after going through the topic. The latest few gifs give me a major No Mans Sky vibe, haha
|
|
|
Logged
|
|
|
|
|
|
|
|
Zilk
Level 1
|
|
« Reply #38 on: September 07, 2017, 09:04:46 AM » |
|
Kept working on more level and level design this week, added laser cannons that block an entire lane. Still gonna tweak these a bit more, maybe add some functionality to have them shooting to the beat and stuff like that. What do you think, cool? :D
|
|
|
Logged
|
|
|
|
Zilk
Level 1
|
|
« Reply #39 on: September 10, 2017, 01:03:56 AM » |
|
I did some tweaks to gameplay (tiles and obstacle) shader to fake a bit of light bounce from the background, also added a slight rim light to things. I added camera shakes when hammers hit the ground as well, it's based on the distance from the player to the hammer so bigger shake the closer you are. Really helped getting the hammers to feel heavy and powerful.
|
|
|
Logged
|
|
|
|
|