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1341009 Posts in 61268 Topics- by 52793 Members - Latest Member: Narinestoke255

June 22, 2018, 10:23:37 PM

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TIGSource ForumsDeveloperBusinessI have a semi-successful PC game, should I even bother with a mobile port?
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Author Topic: I have a semi-successful PC game, should I even bother with a mobile port?  (Read 687 times)
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« on: May 30, 2017, 02:16:27 AM »


I've made a 2D shooter platformer on Steam that had good responses there with "Very Positive" feedback title on the page. It has not much votes but the few people that it got their attention really liked it. I've never published on big app stores, only local Android ones, and I was wondering due to much higher competitive market on mobile, is there any chance for me?

I don't have community nor a marketing budget so my best luck is app stores picking up the game on their self and promoting it on "best new games" sections. Is it likely to happen?


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« Reply #1 on: May 30, 2017, 02:28:49 AM »

If you don't have a community, no contact with people at Apple and no press presence, I'd say it's not very likely.

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« Reply #2 on: June 04, 2017, 05:46:20 PM »

I agree with the guy above me. If you run a good community, then sure. Skull girls was well loved, and it took them until just this year to launch a mobile port. A considerable amount of time must have been spent to think about it. Good luck man
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« Reply #3 on: June 05, 2017, 11:18:18 PM »

The mobile market is over saturated. If you don't have big dollars to throw at marketing, don't even bother, esp. if your game has a small community
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