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June 24, 2017, 06:04:04 am

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TIGSource ForumsFeedbackDevLogsSummoners Fate - Turn-based strategy rpg+ccg adventure
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« Reply #40 on: June 18, 2017, 11:16:27 pm »

why they watch always on top? XD
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« Reply #41 on: June 19, 2017, 07:24:32 am »

why they watch always on top? XD

To the characters of this world, you, the player, represent the metaphysical concept of "fate" personified as a deity-like entity. The characters "look up" at you seeking your guidance to lead their destiny. During gameplay, the "look up" is triggered during your turn to signal to you that the character is ready to be commanded. Once you've ordered the character for that turn, they resume facing the battle.

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« Reply #42 on: June 19, 2017, 10:31:40 am »



Monday, here we come!  Coffee

Today I wanted to share with you some weapons for upcoming characters that are in development. Can you guess what sorts of characters might use these weapons in Summoners Fate?

We will be featuring over 200 characters, over 400 cards, and many different environments and worlds to play in. We are always open to community input on characters and cards you'd like to see in the game, let us know!  Hand Pencil

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« Reply #43 on: June 20, 2017, 10:40:14 am »



Here are some playable quadrupeds that will featured in Summoners Fate. These include the ferocious Bear, with his huge, ripping claws; the armored Rat and Squirrel, the wild Wolf, and the savage Sabertooth.

What other Quadrupeds would YOU like to see in Summoners Fate?   Panda Tiger
« Last Edit: June 20, 2017, 01:10:43 pm by KellyD20Studios » Logged

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« Reply #44 on: June 21, 2017, 06:53:53 am »



Here's a Sketch of our upcoming banner for Summoners Fate!

To give perspective, the idea is Heroes vs. Monsters, with the logo in the middle. This art would be used for our splash screen (opening screen when the game launches), as well as marketing pieces, such as the website banner and promotional material. It is designed to scale/fit both landscape & portrait, wide screen, and 4:3 perspective. We really want the characters to feel representative of the final game art - not a bait & switch!

WE'D LOVE YOUR FEEDBACK! Specifically, we wonder if it achieves these objectives:

1. Does it convey the right message about the game?
2. Does it look badass/would it attract you to the game?
3. What can we do to improve - different characters, poses, emotions, etc.?

Thanks in advance, fellow indie devs!  Beer!
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« Reply #45 on: June 22, 2017, 08:55:31 am »


 
Meet the Menacing Wizard, the newest addition to Summoners Fate!

With his white beard and pointy hat, the Menacing Wizard SEEMS like your typical master of mystical powers. However, he dabbles more on the dark side of magic, embracing chaos, mayhem, and those powers that lead directly into the often painful demise of his enemy...

What do you think? Would YOU play as this warlock?  Wizard
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« Reply #46 on: June 23, 2017, 12:36:36 am »

That banner sketch looks awesome!  Kiss
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« Reply #47 on: June 23, 2017, 11:42:24 am »

That banner sketch looks awesome!  Kiss

Appreciate that, Zireal!  Smiley
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« Reply #48 on: June 23, 2017, 11:54:22 am »

Examples of animation of jaws for Summoners Fate




Here is a video demonstrating the work our animator, Peter, and Ross have been doing to animate the characters' jaws in the game. As you will see, this helps to really bring the character to life, especially during idle times on the battlefield. This video will also give you a glimpse into a few characters we have not revealed yet, extra bonus!  Gentleman

There are 9 characters displayed:

- Skeleton Captain
- Liche King
- Flesh Golem
- Demon Lord
- Hellhound
- Cute Hellhound
- Snake
- Gnasher
- Red Dragon


What do you think?  Well, hello there!

« Last Edit: June 23, 2017, 01:20:01 pm by KellyD20Studios » Logged

I do Marketing for D20Studios and GameDev Chats
Currently developing Summoners Fate, a top down turn based strategy adventure.
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