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April 20, 2019, 03:09:28 AM

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TIGSource ForumsCommunityDevLogsSummoners Fate - Turn-based strategy rpg+ccg adventure
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Author Topic: Summoners Fate - Turn-based strategy rpg+ccg adventure  (Read 48754 times)
RossD20Studios
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« Reply #420 on: March 16, 2018, 09:31:06 AM »

On day 4 of multiplayer development, I've added the following: 1) Player assignment - The game will now assign you your personal team and deck you've constructed when you join the match. 2) Animation Queue - Although you can normally play as fast as you like and the game will jump animations to keep up with your speed, it's important for your opponent to be able to see and understand each action you've made. The  client will now delay each animation until complete so each move can be viewed in sequential order. 3) Reflected starting positions - As the single player mode always has the player moving from top to bottom (easiest access for controls) I've adapted the map so that it will rotate so that your team always starts on the bottom next to your cards. This functionality also works with landscape. Whichever direction you're normally used to attacking, the game will maintain that regardless of turn order in multiplayer.

For the multiplayer server, I'm using PlayerIO.

Note: This time I decided to use a screen capture software to record the video. I assure you the slow frame rate/choppiness is due to the capture software, not the game, which is running at 60FPS on both clients. I'll look into a better solution for future videos.




« Last Edit: March 17, 2018, 09:52:22 AM by RossD20Studios » Logged

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« Reply #421 on: March 17, 2018, 09:56:11 AM »

Did you enjoy the video we posted yesterday showcasing the progress of the multiplayer? Curious how that battle ended?

To see how the multiplayer battle with Druid vs. Liche King turned out:






Happy St. Patrick's Day!
  Beer!
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« Reply #422 on: March 18, 2018, 03:55:57 PM »

Sunday Sketches
Happy Sunday! We've been collaborating with our awesome artists on some really fun and strategic cards to add to our Summoners Fate deck. Our goal is to not just create "filler" spells, rather it is to make sure each card feels useful, valuable, and makes YOU feel like a badass mage!

That being said, here are a couple we're working on this week:


About this upcoming cards:

UNUSUAL SIZE
> Nature Spell
> Surprise: When target unit is attacked, they get +2/+2. If they are an animal, +3/+3.

MANA LOAN
The bill always comes due...
> Celestial Spell
> Generate 3 mana. You do not generate mana on your next turn.

What do you think?
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« Reply #423 on: March 19, 2018, 07:37:42 AM »

Monday Motivation
Some Monday motivation, brought to you by our playable Armored Squirrel.


Screenshot
Fun to get a screenshot right as the enemy's Banshee looked up to scream! Also, can you spot our new Wolf Spider?

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« Reply #424 on: March 20, 2018, 12:13:45 PM »

Spring Equinox
To celebrate today being the first day of Spring, here's a mockup of a level to showcase some of our plant and animal elements, along with our new Summoner Botanical Sage (click on the hyperlink to learn more about her.) Notice some FX we've added so far: the butterfly flying, the swaying trees, and the characters idle animations - my favorite being the Carniflower's snake-like movement.




Characters pictured, left to right: Red Ant, Treant, Squirrel, another Squirrel, Botanical Sage, Carniflower, Cat, a 3rd Squirrel, Bramble Elemental, and Giant Yellowjacket
« Last Edit: April 07, 2018, 07:42:37 AM by RossD20Studios » Logged

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« Reply #425 on: March 21, 2018, 11:59:59 AM »

Steamclock Sentinel
Summoners Fate will be the first tactical CCG to incorporate Time Travel mechanics. For the strategist, this will make your gaming extra fun & wonderfully manipulative  Wink





Introducing the latest member of Timekeeper faction, our Steamclock Sentinel (See his original sketch here). When he's summoned, he travels back in time to the start of your opponents last turn to wreak havoc on the past and give you an advantage in the present. Learn about our time mechanics and characters here.
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« Reply #426 on: March 22, 2018, 12:47:28 PM »

She's deadly, she's frightening, she's side-winding over to you!

Meet our Medusa! For those of you unfamiliar with this Gorgon, Medusa is typically described in Greek mythology as a human woman with deadly snakes for hair. All who gazed upon her turned to stone. Fortunately for our Summoners Fate opponents, she is mortal, although definitely not easy to defeat!





In our Summoners Fate dimension, Medusa moves as a snake as well. We've also equipped her with a special bow-and-arrow in the shape of interlocking snakes, making her lethal force from across the battlefield. When she looks up at you, she sticks out her serpent tongue.



What do you think? Would you like to add this quintessential fabled creature to your deck?
« Last Edit: March 24, 2018, 01:42:19 PM by RossD20Studios » Logged

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« Reply #427 on: March 23, 2018, 12:59:49 PM »

Card Art Sketches
Lately, I've been working out bug fixes while playtesting my multi-player.

Aside from that, we've been working on adding to our deck, and have been very pleased with the ideas you've been sharing with us! Here are a few recent sketches:



About these vastly different cards:

CELESTIAL BLAST
> Celestial Spell
> Deal 3 Celestial damage to a Void unit or Heal a non-Void unit ally 3 life.

ANTS AT A PICNIC
> Nature Spell
> Summon Ant Soldiers on all spaces surrounding target enemy. They each attack, then vanish from battlefield.

What do you think? I'll post again when they are finished. Did you see the checked picnic tablecloth?  Grin
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« Reply #428 on: March 24, 2018, 01:41:05 PM »

Today, I wanted to feature the Incubus's awesome animations, including his flying and his double shotel spin attack. Watch:





We were toying around with the Incubus and the Succubus characters, and having them tied to stealing your opponents mana and siphoning it to you. This would be very powerful, so you may need the pair to do both - what do you think?  :D


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« Reply #429 on: March 25, 2018, 11:39:41 AM »

Scorpions are typically not dangerous to humans. He's an exception...

Watch our new Dark Elf Scorpion's animations. We'll be rolling out our new Dark Elves race tomorrow, be sure to check back.





Cheers!  Beer!
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« Reply #430 on: March 25, 2018, 01:02:52 PM »

Love the way this is shaping up, it really reminds me of Valhalla on the Amiga, with the top down view and the character faces looking up Smiley
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« Reply #431 on: March 26, 2018, 06:26:47 AM »

Love the way this is shaping up, it really reminds me of Valhalla on the Amiga, with the top down view and the character faces looking up Smiley

Thank you, no1benjones! Appreciate that Smiley

I have not heard of that game, but I'll have to check it out.

Cheers!
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« Reply #432 on: March 26, 2018, 10:00:27 AM »

Dark Elves Unveiling
You've seen some of their animations (see our post from yesterday). Now meet the Summoners Fate Dark Elves race and the first ever Dark Elf Squirrel!






...ok, he's not really a Dark Elf...or should he be?  Grin




Here they are! We've been working closely with our awesome artists to get their look just right. They're malicious and have nefarious plans in store for the inhabitants of Summoners Fate.

What do you think? Which is YOUR favorite?
« Last Edit: March 31, 2018, 03:14:37 PM by RossD20Studios » Logged

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« Reply #433 on: March 27, 2018, 01:05:42 PM »

Today's GameDev
Played with our our game's bugs to distract from fixing game bugs.  #BugCeption  Shocked

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« Reply #434 on: March 28, 2018, 01:06:24 PM »

Frozen Cast
In Summoners Fate, it's possible for your Summoner to cast while frozen. Before we implemented this animation, it looked a little funny how your character could move within the ice block. But now we've provided a reason for how they can cast: the Orc's arm sticks out of the ice just as he freezes, allowing him to still cast a spell using just that free arm. Watch:



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« Reply #435 on: March 29, 2018, 01:56:53 PM »

We need your help!

Which icon sketch do you like best for "Flash Bomb"? For context:
> Chaos card
> Deal 3 damage to visible enemy. They may not counter attack this turn.



Which do you like best - 1 OR 2? Let us know here or on our official vote page.
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« Reply #436 on: March 30, 2018, 03:24:57 PM »

Team Work!
Watch our Gladiator and Giant Skeleton work together to take down a Goblin Archer. This video features the new "move and shoot" control I have has been working on, which, for special characters like the Gladiator, allows you to release to select designated move and then select a new target to attack at range. As you see in this case, this can lead to some really awesome combos. What do you think?



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« Reply #437 on: March 31, 2018, 03:13:08 PM »

Devils & Angels
Happy Saturday! Hope weather is good where you are.

We have been adding daily to our deck of over 400 cards, and some are special and just really badass to us! These two upcoming cards, Demonic Strength and Guardian Angel, are based on our in-game characters, and we love how the artists captured them for these cards. Take a look:


A little about why you will want these cards in your deck:

DEMONIC STRENGTH
> Chaos card
> Give target unit +2/+2. If it is a Dreadnought or Demon, give it +3/+3.

GUARDIAN ANGEL
> Celestial card
> Surprise: When your opponent targets your Summoner for a spell, summon an Angel Warrior as the new target.

What do you think? Are you starting to have some opinions on what type of deck you want to build?

Kickstarter Update
Kickstarter Backers! Make sure to check your inboxes as Kickstarter Update #16 went out yesterday, March 30th.
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« Reply #438 on: April 01, 2018, 06:09:34 AM »

I love the range of content and the complex stratergies. I am itching to try this out.
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« Reply #439 on: April 01, 2018, 06:30:15 AM »

I love the range of content and the complex stratergies. I am itching to try this out.

Yes! Thanks, tlark  Toast Left Can't wait to get the Kickstarter Early Access release out very soon.
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