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TIGSource ForumsCommunityDevLogsSummoners Fate - Turn-based strategy rpg+ccg adventure
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Author Topic: Summoners Fate - Turn-based strategy rpg+ccg adventure  (Read 46406 times)
RossD20Studios
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« Reply #440 on: April 01, 2018, 12:29:58 PM »

Happy Easter!

My game doesn't have an Easter Bunny and candy eggs, but we DO have Killer Bunnies and a Dragon Egg, so... Wink

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« Reply #441 on: April 02, 2018, 11:48:38 AM »

ROAR! BARK! MEOW!
Meet some of our Animal playable characters. These companions are loyal, ferocious (even the Rat!), and an excellent addition to any Summoners Fate deck. Can you spot some new characters?  Shocked




We will have 200+ characters available to play as in Summoners Fate. These are divided between humans, humanoids, animals, creatures, summons, and undead.

Which would you add to your deck?
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« Reply #442 on: April 04, 2018, 12:34:48 PM »

Wanna play? Check out some of our card art that is just about finished!



About these cards:

ANIMATE PLANTS
> Nature card
> Transform all inanimate plants into Carniflowers.
> See the Carniflower playable character here.

SILENCE
> Arcane card
> Target unit may not cast spells or use special abilities on their next turn.

GIANT METEOR
> Chaos card
> Deal 8 damage to target space and 5 damage to surrounding spaces.
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« Reply #443 on: April 05, 2018, 02:32:52 PM »

"Who am I?"




We're giving first names to our Summoners; can you help us name the ARCH MAGE?

When you cast an Arcane Spell with him, draw a card. If it is an Arcane spell, it costs 1 less.

Can't wait to hear your ideas!
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« Reply #444 on: April 06, 2018, 09:54:26 AM »

Card Art - Sketch to Finished
More awesome card art has come in from our artists! Check out these:



About these cards:

DEMONIC PROJECTION
> Void spell
> Deal 5 damage to the enemy Summoner.

TACTICIAN
> Celestial spell
> Activate battle stances on all allies (Restore used counter/bonus attacks)

CURE
> Nature spell
> Remove all negative status effects from target ally, restore their attributes and heal them 2 life.

What do you think?

Arch Mage Naming
Thank you for all those who submitted name for our Arch Mage Summoner! Here is a list of names we've received so far. Let us know which you like, or if you have another suggestion:
> General Arcanomancer
> Bob
> Mike
> Adramel
> Quami
> Mephis
> Chad
> Marcus
> Troye
> Solus
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« Reply #445 on: April 07, 2018, 07:38:49 AM »

Vote for Arch Mage's Name
Thank you for all the name suggestions over the past couple of days for our awesome Arch Mage!

I've set up a vote to choose his moniker. Click here to cast your vote!

Check out his animation below. (Note: he is missing the FX for when he casts - coming soon!)

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« Reply #446 on: April 08, 2018, 02:17:23 PM »

For times when you can't decide between being a lion, a man, or a scorpion, be a Manticore   Hand Metal Left



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« Reply #447 on: April 09, 2018, 07:03:53 AM »

Happy Monday!
When an Orc comes and crashes your Goblin party...



This is the Icon Art for an upcoming spell called "Spoil the Surprise." This very useful card will be a major defense against our Surprise spells - learn more about the mechanics here.

SPOIL THE SURPRISE
> Chaos spell
> When an enemy surprise is triggered, counter it.

Can you see how wonderfully manipulative this will be added to your deck?  Cheesy It will definitely help against those pesky surprise damages.
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« Reply #448 on: April 10, 2018, 07:39:43 AM »

Fun with Time Spells!

Here's some WIP for two of our time spells, Hyper Speed and Slow Time. By adding a property to my world clock for animation speed, I can set individual animation speed modifiers per character. The result is a souped-up vs. sluggish Griffin and Barbarian. Watch:






There are still adjustments to be made, and of course polish and FX.  What do you think so far?
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« Reply #449 on: April 11, 2018, 12:07:25 PM »

Our Arch Mage is named!

A big THANK YOU to all of those across our social media platforms that suggested names and voted for our Arch Mage's name! Results are tallied, and his fate is sealed. He is...



ZENON!
 
Thank you to our awesome player Scribe for suggesting this very cool name  Beer!
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« Reply #450 on: April 12, 2018, 11:03:04 AM »

New Card


One exciting and unique feature we are implementing with Summoners Fate is directional facing being meaningful to gameplay. When a character is attacked, that character can then counter-attack once per turn, maybe even resulting in the attacker receiving more damage than they dealt!

We liked this concept because it felt more real to how a battle would really be. It also adds to our focus on quick, satisfying game play as well as beefs up the strategy-planning (I may not want to attack that Mountain Troll with my 1/1 Squirrel if he can attack me right back...).

That being said, attacks from behind the character avoid the counter-attack; after all, hard to swing a sword or axe 180 degrees behind you in time! Thus, this Chaos card, Expose the Rear, is quite useful in that it will spin all enemies 180 degrees. (Now watch out Mountain Troll! Squirrel's a'coming)

We do have another layer of protection with shields. Those character with shields will prevent all physical attack damage (swords, arrows, etc.) that hit the character from the front or sides. Shields still have no defensive ability if the character is struck from the rear. The act of blocking with the shield staggers its user, causing their shield arm to drop and leaving them vulnerable to subsequent attacks.
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« Reply #451 on: April 13, 2018, 09:56:59 AM »

Phoenix Friday
We're adding to our decks; meet the Phoenix!





This mythical fire bird will fly over obstacles and hover over the game board. Its death trigger is every time it's killed, his card goes back into your hand to be cast again, just like it is rising from the ashes. It is also immune to being frozen.

What do you think of the FX we've added? (Make sure you have your volume on)
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« Reply #452 on: April 14, 2018, 12:25:09 PM »

Finished Card Art
Here's a sketch-to-finished shot of our "Spoil the Surprise" spell art. As we mentioned earlier this week, this Chaos spell will counter any triggered Surprise spells from your opponent.



We wanted to add a bit of humor to this spell, so our awesome artists used our own Goblins and our Orc, D'Orc Slayer, in a party scene. We love the finished product - what do you think?
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« Reply #453 on: April 15, 2018, 12:01:55 PM »

Are you feeling relaxed and inspired this Sunday? Our Wizard is!  Wizard



Here is some new finished card art for the spell Meditate. About this card:

MEDITATE
> Arcane card
> Generate 3 mana. You may not move or attack until the end of your next turn.

Have a great Sunday!
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« Reply #454 on: April 16, 2018, 12:18:09 PM »

Beasts of the Sky
Dragons have been my favorite mythical creature ever since I read Jeremy Thatcher, Dragon Hatcher by Bruce Coville as a kid. So, when developing Summoners Fate, I knew I had to find a way to incorporate dragons into the game - preferably more than 1. That took some work with our art team to get the right size; after all, with our top-down perspective and square grids, we needed to find a way to convey large size while also having the dragon fit onto the board without being too cumbersome. The wings, especially, were tricky to not block all characters next to the dragon.

Once we got that figured out, we went to town creating our Dragons. As of the press of this release, we have 11 finished Summoners Fate dragons to add to your deck. Here are a few new ones:


Good-looking group

At this point we are going back-and-forth on naming the dragons after their obvious color (e.g.: Purple Dragon, Green Dragon, Blue Dragon) or after jewels, given dragons inclination towards hoarding treasure (e.g.: Amethyst Dragon, Jade Dragon, Sapphire Dragon). What are your thoughts?
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« Reply #455 on: April 17, 2018, 04:05:38 PM »

Oooh...shiny.

Continuing with our Dragon race, here is our elusive Golden Dragon in all its glory. This playable character is quite vicious on the battlefield.





It is not for all to behold; this character was available only on our successful Kickstarter last year.
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« Reply #456 on: April 19, 2018, 06:03:27 AM »

Void Magic
Void Spells are a balance of fear and hope: fear that eternity is without meaning or purpose, forever alone in despair, and hope that within lies the potential to be something that is great and loved.



Learn more about Void Magic of Summoners Fate.

(Characters pictured: Dark Elf Assassin, Skeleton Captain, Banshee & Flesh Golem, a favorite from our first game, Hero Mages)
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« Reply #457 on: April 19, 2018, 01:46:11 PM »

The ultimate bodyguard - meet Flesh Golem!





After our last post, we had much interest in our Flesh Golem, a carryover from our first game, Hero Mages. For those of you that don't know, the Flesh Golem is built from the remains of rotting corpses that have been diabolically stitched together. They are bound by blood to protect the life of their masters - meaning it will take all damage dealt to its master until it perishes. It also has a sweet mace   Well, hello there!

Here's his card:


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« Reply #458 on: April 20, 2018, 01:16:20 PM »

Royalty Enters Summoners Fate
We're so excited to reveal our newest and most royal members of Summoners Fate, Emperor Cosme and Empress Camille:



We took great care in creating the look for these two important characters. As the name "Summoners Fate" implies, themes of fate vs. free will is found throughout, especially the single-player campaign. We are still writing the story, but read the origins of Emperor Cosme in our first game, Hero Mages, here.

There are many nods to these themes in their looks. For example, both of their pendants are important. Emperor Cosme's incorporates a pair of scissors, a nod to the the Fates of Greek mythology, especially Atropos, who cuts the Thread of Life. Similarly, with Empress Camille, surrounding the orange gem in the middle is the Rota Fortunae, or Wheel of Fortune, that is found throughout history, and signifies the fickle nature of fate.

Can you find other symbolism in these characters? Do you think they have good or malicious intentions in Summoners Fate?
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« Reply #459 on: April 21, 2018, 02:58:33 PM »

Which Faction?
Here are 4 of many different playable factions/races in Summoners Fate. Which would you choose to play and why?




Celestial Steampunk Timekeeper Rats
This Celestial faction turns the "dirty rats" game trope on its head. Now, meet our civilized and top-hatted faction that specialize in time spells!

The Withered's

This Void faction consists of dried-out husks of once thriving individuals that have been afflicted by blight. While the Withered's are technically alive, their physical form and spiritual energy has been depleted to the point of exhaustion, resulting in their wrinkled appearance. They are virtually blind and are driven to their targets by an innate hunger that can detect positive energy to absorb and sustain their being.

The Vampires
Joining the Withered's as a Void race, these blue-skinned undead are blood-thirsty, angry, and equipped with ancient bejeweled swords. They are fated to roam the Summoners Fate world and seek to add to their team with yours...

The Satyrs
New! These humanoid beasts - the Satyrs - will be a Neutral faction (we will go into more detail soon about this faction). Here we have, from left to right, our Warrior Satyr, our Archer Satyr, and our Champion Satyr. Our goat creatures are our take on the ancient Greek and Roman mythologies surrounding these wildlings.


What do you think? Which would you like to play as?
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