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June 23, 2018, 01:23:57 PM

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TIGSource ForumsCommunityDevLogsSummoners Fate - Turn-based strategy rpg+ccg adventure
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Author Topic: Summoners Fate - Turn-based strategy rpg+ccg adventure  (Read 29861 times)
RossD20Studios
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« Reply #520 on: June 13, 2018, 06:01:31 PM »

GameDev Update
Working on the rasterization that will improve textures for iOS and improve gameplay all around.
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Founder of D20Studios and GameDevChats
Currently developing Summoners Fate, a top down turn based strategy adventure.
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RossD20Studios
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« Reply #521 on: June 14, 2018, 04:37:00 PM »

Somewhere between Withered and Skeleton lies the summoner Liche King...






His horrifying appearance is matched by his horrifying ability on the battlefield - with each damage he does to his opponent, he heals himself equally - literally sucking the life out of his enemies and getting stronger...
« Last Edit: June 16, 2018, 03:41:28 PM by RossD20Studios » Logged

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Currently developing Summoners Fate, a top down turn based strategy adventure.
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RossD20Studios
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« Reply #522 on: June 15, 2018, 04:54:45 PM »

Snowy Screenshots
They summoned a Yeti...



so I summoned a Red Dragon!




...I won.  Grin  Beating a Yeti in its own snowy environment - so much fun.

Have a great Friday night! Hope you all are doing some fun gaming.
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Currently developing Summoners Fate, a top down turn based strategy adventure.
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RossD20Studios
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« Reply #523 on: June 16, 2018, 03:53:09 PM »

Game run quality is very important to me. To get Summoners Fate to run beautifully on PC, Mac, and various mobile devices, today I'm doing a lot of optimization and adaptations and working hard to finish up the technical design to get the iOS build completed.

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Founder of D20Studios and GameDevChats
Currently developing Summoners Fate, a top down turn based strategy adventure.
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RossD20Studios
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« Reply #524 on: June 17, 2018, 01:38:59 PM »

Happy Father's Day!
Happy Father's Day to all our father & soon-to-be-father players! Here's some of our "father and child" characters  Wink

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Founder of D20Studios and GameDevChats
Currently developing Summoners Fate, a top down turn based strategy adventure.
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RossD20Studios
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« Reply #525 on: June 18, 2018, 06:35:19 PM »

Today I met with my animator, Peter, and discussed some exciting directions for the single-player campaigns. As you know, Summoners Fate will not only be cross-platform but also encompass a rich single-player experience, asynchronous, real-time and on-demand, "desynchronous" cross-platform multiplayer. Of course, you will also play how you want with support for both landscape and portrait modes.
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Currently developing Summoners Fate, a top down turn based strategy adventure.
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RossD20Studios
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« Reply #526 on: June 19, 2018, 06:36:31 PM »

A gathering of ghouls
and creatures, what a sight!
From your D20 Friends
Have a good night!
  Wink

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Founder of D20Studios and GameDevChats
Currently developing Summoners Fate, a top down turn based strategy adventure.
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RossD20Studios
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« Reply #527 on: June 20, 2018, 09:19:13 AM »

Fixing Bugs Like a Boss
With our Early Access players, one of their tasks is letting us know about bugs in our game. While we wish they weren't there, with any early game play, it is inevitable as it is difficult to foresee all fringe cases. As a game programming engineer, I'm super excited to share this video that shows how I'm leveraging my player community and in-game telemetry and automated reporting system to find and fix bugs like a boss. Watch:



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Currently developing Summoners Fate, a top down turn based strategy adventure.
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RossD20Studios
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« Reply #528 on: June 21, 2018, 05:47:43 PM »

Bugs!


Scorpion Wasp...watch out for that stinger!

Working on bug fixes that have been reported through our system (see the video I posted yesterday) during our Early Access. This is great for both EA players and future players as the more inevitable bugs 'caught' now, the better our released version will be!
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Daywalker
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« Reply #529 on: June 21, 2018, 06:08:09 PM »

I don't think I have to point it out, but like..

You haz good graphics
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RossD20Studios
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« Reply #530 on: June 22, 2018, 01:29:26 PM »

Thanks, Daywalker, appreciate that!  Coffee

I don't think I have to point it out, but like..

You haz good graphics
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Currently developing Summoners Fate, a top down turn based strategy adventure.
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« Reply #531 on: June 22, 2018, 01:30:02 PM »

While often melee and magical attacks get a lot of glory - not to mention the rip of giant claws of, say, a mighty Dragon or a gruesome Troll! - ranged attacks are quite powerful and often an underestimated strategic advantage. These units can stay in the shadows and protect against melee attacks, and are usually only limited by line of sight. Meet some of the Archers of Summoners Fate:



Which is YOUR favorite?  Shocked
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Currently developing Summoners Fate, a top down turn based strategy adventure.
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RossD20Studios
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« Reply #532 on: Today at 09:39:26 AM »

Blue Cave Screenshot
One of my favorite settings for Summoners Fate (and there are many of them) is the Blue Cave. The crystal-filled room has an eerie and otherworldly quality to it, and is the perfect home to various spiders and supernatural beings...


In this game, Nova the Sorceress just smacked my Dark Elf Scorpion with her staff.

Fun Fact: Did you wonder why the life bar above Nova has a shaded look vs. all red? This was added for our color-blind players to distinguish between enemy health bars and their own characters.
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Currently developing Summoners Fate, a top down turn based strategy adventure.
My TIGForum DevLog
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