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TIGSource ForumsCommunityDevLogsSummoners Fate - Turn-based strategy rpg+ccg adventure
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Author Topic: Summoners Fate - Turn-based strategy rpg+ccg adventure  (Read 66584 times)
RossD20Studios
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« Reply #760 on: August 23, 2021, 10:18:48 AM »

New! Part 6 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 6 of the Guide is called Meaningful Environment, where we'll discuss why our compelling turn-based tactics game has meaningful environment.

Head over to our Steam page to check it out!




While on our Steam page, do be sure to click the Wishlist button, if you haven't already  Wink
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RossD20Studios
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« Reply #761 on: August 26, 2021, 11:28:13 AM »



Pyromancer casts Conflagration to burn down the forest. Burnt trees still block movement, but not line of sight, leaving the Insectoids exposed.
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Developing Summoners Fate, a top down turn based strategy adventure.
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RossD20Studios
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« Reply #762 on: August 31, 2021, 05:34:59 AM »

We're taking Summoners Fate on the road & heading to PAX West this Friday.  Check out our devlog on Steam to learn more!



While on our Steam page, do be sure to click the Wishlist button Wink
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RossD20Studios
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« Reply #763 on: September 01, 2021, 03:59:39 PM »

Free Demo



We're heading to PAX West this Friday to showcase Summoners Fate! To celebrate, we have our Demo up on our Steam page once again. We'd love you to check it out!
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RossD20Studios
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« Reply #764 on: September 03, 2021, 02:32:57 PM »

Hello from PAX West

Hello, Summoners Fate players! from Seattle!

 


PAX West has just begun, and though we've been incredibly busy with showcasing Summoners Fate to some awesome gamers, we wanted to share some pictures:


Here is our set-up - we've got 4 IPads set up on tripods as well as 2 laptops
 

Step right up!  Grin  

 
The booth has been quite busy, and we have heard some great excitement from fellow gamers looking for a turn-based tactics deckbuilder, or those who are now new converted fans of the genre!

If you are at PAW West, definitely stop by the PAX10 area, we'd love to meet you in person Smiley
« Last Edit: September 06, 2021, 11:13:48 AM by RossD20Studios » Logged

Developing Summoners Fate, a top down turn based strategy adventure.
TIGForum DevLog
RossD20Studios
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« Reply #765 on: September 06, 2021, 11:14:13 AM »

New! Part 7 of our Summoners Fate Guide is now live. This is a series of posts dedicated to introducing you to the lore, characters and mechanics of Summoners Fate. Part 7 of the Guide is called Advanced Tactics. Here we'll talk about how our advanced mechanics take turn-based tactics to the next level...of awesome   Gentleman

Head over to our Steam page to check it out

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RossD20Studios
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« Reply #766 on: September 10, 2021, 07:43:51 AM »

Counter Attack

Each character gets one counter attack per round unless they are:
  1. Backstabbed
  2. Overkilled
  3. Not able to attack (ex: frozen or out of range)



Here, Marauder will counter attack if targeted from the front, knocking Insectoid into spikes. By backstabbing, he avoids a counter attack.

We take a deeper dive in our latest Steam Devlog here.
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RossD20Studios
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« Reply #767 on: September 11, 2021, 12:34:57 PM »

One of the most common questions is around our decision to make Summoners Fate top down. The top down perspective was purposively chosen to ensure that the characters' directional facing has tactical significance. A quick glance at the battlefield provides instant information on which characters pose a counter attack threat and which could potentially be backstabbed. This dimension of directional facing powers advanced tactics that clever players can leverage to outwit even the most steadfast of opponents.

We take a deeper dive in our latest Steam Devlog here.

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« Reply #768 on: September 13, 2021, 10:32:06 AM »

PAX West Recap

New! Read our latest Steam devlog PAX West 2021 Recap: An Amazing Expo!
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RossD20Studios
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« Reply #769 on: September 20, 2021, 11:42:45 AM »

New! Part 8 of our Summoners Fate Guide is now live. This is a series of posts on dedicated to introducing you to the lore, characters and mechanics of Summoners Fate.

For the next several weeks, the Summoners Fate Guide will focus on the five primal magic types. Each represent an emanation of the creative force along a spectrum from the infinite potential of nonbeing to the manifestation of the physical universe:

- Void
- Chaos
- Celestial
- Arcane
- Nature

In Part 8 of our Guide to Summoners Fate, we'll begin by examining the first primal magic: Void.

Head over to our Steam page to check it out!

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