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August 22, 2017, 02:33:55 pm

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Thoughts on Godot engine?
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Chocky
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« on: June 07, 2017, 11:40:58 am »

I just found the Godot engine today. Looks interesting. I've been using Game Maker for a while and it seems like it could be better.

Any opinions on it? What's bad about it.
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cynicalsandel
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« Reply #1 on: June 07, 2017, 03:10:15 pm »

Pros:
Free
Opensource

Cons:
GDscript
Small community

Depends:
Node based system

It's not really better or worse than Gamemaker. There are aspects I prefer in each engine, but I'm sure other people have different preferences. Honestly, like many others, I'm mostly waiting for the 3.0 update which looks to add a lot of enhancements, including C# support. The 3D isn't far along enough to recommend it over the likes Unity and Unreal, but it's fine for 2D right now. Again, the 3.0 update is supposedly going to improve its capabilities as a 3D engine.

Gamemaker is fine. I don't know if you'd gain anything by switching, but I also don't know you or how you work or what your problems with Gamemaker are.
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Richard Kain
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« Reply #2 on: June 08, 2017, 09:24:39 am »

Under the "pros" column, you forgot to mention cross-platform. Godot is one of the very few engines that has native editor support for Windows, Mac OSX, and Linux. It also has a lot of different platforms that it can build for.

I often think of Godot as the game-engine equivalent of Blender. It isn't necessarily going to be as feature-rich as more commercial projects. But having an open-source engine out there is always nice. It's a solid fall-back in case something goes disastrous in the commercial space of middleware engines.
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cynicalsandel
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« Reply #3 on: June 08, 2017, 10:18:53 am »

I knew I was forgetting something. Sometimes your mind just lapses, even though it being cross-platform was the main reason I use it. Embarrassed
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Chocky
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« Reply #4 on: June 08, 2017, 11:27:58 am »

The GDscript seems as easy as Game Maker Language to use. I think I could get some fast prototypes out with it!
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Zireael
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« Reply #5 on: June 08, 2017, 11:33:08 pm »

GDSCript + nodes means it's very fast to prototype things in.

As for 3d, unless you want some EPIC graphics it's really nice. The only downside I have seen so far compared to Unity/Unreal is no decals.
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pelle
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« Reply #6 on: June 09, 2017, 04:07:55 am »

Have toyed with it a bit and it is definitely a candidate for what engine to use next time I start up a new project. Actually 99 % sure Godot is what I will use.

GDScript seemed weird at first, and the idea of them making their own scripting language did not seem that promising. But now I think it integrates very well with the rest of the engine, and it must be a good thing that they have full control of how to evolve the language. No desire to switch even if there are languages I like more for programming in general, but domain-specific little languages like GDScript definitely have their advantages too, within their domains.

Have a feeling that the number of users is increasing quite rapidly? Maybe some kind of confirmation bias because I want the project to be successful? Was happy to see a new thread here anyway, maybe that is another good sign. Hoping for some exponential hype-increase if 3.0 delivers.
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pelle
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« Reply #7 on: June 09, 2017, 04:17:46 am »

I started a similar thread asking about Godot when 2.0 was released in February 2016:
https://forums.tigsource.com/index.php?topic=54028.msg1225552#msg1225552

Some more comments there, but as always it mostly revolves around their choice to make their own scripting language, which (as I already said) turns out not to be anything to worry about.
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Chocky
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« Reply #8 on: June 09, 2017, 06:37:27 am »

It's cool to have something in between GM:S and Unity. I will have more of a fiddle this weekend and make my mind up with it. I also love that it's open source. Other engines need to step up.
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Clipper
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« Reply #9 on: June 11, 2017, 05:34:15 am »

I use Godot, and it's awesome. As was mentioned earlier, you'll probably want to *puts on bowling hat* wait for Godot 3.0 if you want good 3D, but for 2D it's great as it is.
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Don't underestimate pixel art. Pixel art isn't simple OR easy. Those who come to pixel art to escape from their lack of art skills will only find it reflected back to them.
Richard Kain
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« Reply #10 on: June 13, 2017, 12:23:57 pm »

It's decent 3D. Not crazy feature-rich, but serviceable. Originally Godot had a bit of trouble importing some slightly more odd animations. But one of the updates a few months ago addressed this problem. At this point I would consider using Godot for making a 3D game.

To be fair, I'm still working in Unity, and don't intend to change that. But I also like Godot, and respect what they're doing with their open-source engine.
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flavio
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« Reply #11 on: June 14, 2017, 08:23:32 am »

Have a feeling that the number of users is increasing quite rapidly? Maybe some kind of confirmation bias because I want the project to be successful? Was happy to see a new thread here anyway, maybe that is another good sign. Hoping for some exponential hype-increase if 3.0 delivers.

I don't know if they provide this kind of stats, anyway it seems that the interset in it is growing, which should indirectly imply that its userbase is growing.
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Monolith of Minds
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« Reply #12 on: July 24, 2017, 02:40:22 am »

We're using Godot for our 2D pixel game for about 1.5 years now, mostly because we wanted a full open source dev-stack on Linux. So far we couldn't be happier with the choice Kiss

The node system is brilliant and once you get a hang of GDScript (which looks mostly like python) prototyping and building logic is fast and intuitive. Personally I prefer that over all C-like languages.

However, I cannot comment on the 3D stuff but I guess that will chance once 3.0 is out ... hopefully this fall Smiley
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