diest
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« on: June 07, 2017, 04:07:44 PM » |
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What is this game?
![](http://michaelvandiest.com/ribbert/ribbert.png) | You’re a frog. A cute frog. Use your frog tongue to grapple, swing, attack, grab, and maneuver your way around a handcrafted world while meeting strange silly characters. Ribbert’s Adventure is a 2D platformer that takes place in a 2.5D world. Game inspirations include Klonoa, Megaman Legends, Prinny, Wario, Kirby, Mario, and Yoshi. | Development
I started development in early 2016 without a clear vision of what I wanted to make. I was simply inspired by the development of Super Mario 64 in which Miyamoto stated that he wanted it to be fun just jumping around in an empty room. So I wanted to create a 2D platformer in the same vein. After a few weeks of development I released a prototype (which you can play here) and decided to continue working on the project. Fast foward a year later; After many revisions and lots of time wondering what I wanted from this game, I found the direction I want to take and began working towards a commercial release.
Tools I'm developing it in GameMaker:Studio with Aseprite and Blender.
Music The soundtrack will be made by the awesome Moose. Atmos Beach Atmos Forest
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« Last Edit: October 04, 2017, 03:18:37 PM by diest »
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Grog
Level 1
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« Reply #2 on: June 07, 2017, 07:54:51 PM » |
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Really cool stuff, love the look of everything. What made you decide to have the 3d elements in a 2d platformer, and how has your time been in Gamemaker implementing it? P.S. thank your tutorials ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
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jctwood
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« Reply #3 on: June 08, 2017, 12:52:20 AM » |
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Absolutely love this! How are you constructing the levels? I know the GM:S editor's support for 3D is minimal.
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diest
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« Reply #4 on: June 08, 2017, 11:32:33 AM » |
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Sweet! Need more games like this I can play with my son ![Grin](https://forums.tigsource.com/Smileys/derek/grin.gif) That's awesome to picture! ![Hand Joystick](https://forums.tigsource.com/Smileys/derek/hand-joystick.gif) Really cool stuff, love the look of everything. What made you decide to have the 3d elements in a 2d platformer, and how has your time been in Gamemaker implementing it? P.S. thank your tutorials ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif) I played Prinny:Can I Really Be The Hero? while working on Ribbert and really loved the 2D sprites in a 3D world. Since I knew GameMaker had some 3D functionality, I decided to try implementing a 3D world. It took a long time and was very frustrating (I went back to full 2D a few times) but I realized the 2.5D world is what I really wanted so I just kept at it and finally got everything working silky smooth like it does now. I wouldn't recommend anyone using GMS for a 2.5D platformer since it is very limiting (no idea how to do 3D animations so everything 3D is basically static, rotating/scaling is weird, building 3D levels is time consuming.) P.S you're welcome ![Wink](https://forums.tigsource.com/Smileys/derek/wink.gif) Absolutely love this! How are you constructing the levels? I know the GM:S editor's support for 3D is minimal.
Everything that the player can interact with is placed in the GM:S room editor like a regular 2D platformer, then when the game is running it simply displays 3D models instead. All the background/foreground stuff is hard coded into place. I want to eventually attempt making a 3D level builder but I'm putting that off until after the planned kickstarter.
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diest
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« Reply #5 on: June 23, 2017, 10:14:37 AM » |
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Here is some progress on the new forest area I've been working on! ![](http://michaelvandiest.com/ribbert/game4.gif)
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propapanda
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« Reply #6 on: June 23, 2017, 10:22:06 AM » |
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This looks great. Really liking the depth created by the multiple layers of plants scrolling in parallax!
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diest
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« Reply #7 on: July 03, 2017, 11:49:14 AM » |
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did some chat box work ![](https://68.media.tumblr.com/dcec90d85da181ce256690aa7ead993b/tumblr_osj5j3vZWE1tbdlg7o1_400.gif)
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l0bster
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« Reply #8 on: July 03, 2017, 12:25:09 PM » |
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oh sweet, that got a devlog now ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
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diest
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« Reply #9 on: July 16, 2017, 05:29:45 PM » |
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Some beach progress now ![](https://68.media.tumblr.com/ff1469aeaf213087438730f24be4ad65/tumblr_ot7nyvOTn61tbdlg7o1_400.gif)
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Al_B
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« Reply #10 on: July 16, 2017, 05:54:50 PM » |
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Frogger goes to the NEXT Level! ![Cheesy](https://forums.tigsource.com/Smileys/derek/cheesy.gif) All jokes aside, this looks very pro! I'm not a fan of platformers (as they are the BANE of my existence), but would def try it out!
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absolute8
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« Reply #11 on: July 21, 2017, 05:44:56 PM » |
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That PS1 era nostalgia though. +follow ![Well, hello there!](https://forums.tigsource.com/Smileys/derek/eyebrows.gif)
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diest
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« Reply #12 on: July 23, 2017, 07:58:15 PM » |
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That PS1 era nostalgia though. +follow ![Well, hello there!](https://forums.tigsource.com/Smileys/derek/eyebrows.gif) Thanks! And yes! I've been playing lots of PS1 games and decided I wanted to go for that feel. I think its about time indies starting going for this don't you think?
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Xorglord
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« Reply #13 on: July 23, 2017, 11:48:02 PM » |
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Neat! Following this one.
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diest
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« Reply #14 on: July 29, 2017, 03:16:06 PM » |
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Here are two new enemies ![](https://68.media.tumblr.com/843fb0ba19ca40dbf095dfa7f34c9097/tumblr_otvki8pecM1tbdlg7o1_500.gif) Here is the basic enemy. This cute crab just walks left/right and tries to scare you ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif) ![](https://68.media.tumblr.com/84c5b1938f25e9c574b736f74c2ecb73/tumblr_otvki8pecM1tbdlg7o2_500.gif) This guy tries to run you down as soon as you're in range
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alaNintendo
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« Reply #15 on: July 29, 2017, 06:14:36 PM » |
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Love it!! This is going to be fun, I can tell ![Cheesy](https://forums.tigsource.com/Smileys/derek/cheesy.gif)
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tanner bananer
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aspiring train conductor
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« Reply #16 on: July 29, 2017, 09:53:09 PM » |
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this looks so cute and nice!
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diest
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« Reply #17 on: August 01, 2017, 05:47:05 PM » |
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Finally implemented enemies being able to hurt you. I experimented with ways to juice it up. Right now there's the impact fx animation, Ribbert has a squishy effect on his sprite, screen shakes, and the game freezes for about 4 frames right when you're hit ![](https://68.media.tumblr.com/60b9c92e50d0d925a3f05688af264882/tumblr_otx7yb9YcQ1tbdlg7o1_1280.gif)
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LyricalReverie
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« Reply #18 on: August 01, 2017, 07:47:13 PM » |
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Reminds me of Klonoa. Super cute game. Also, I want to say the title kind of undersells your game. "Character's Thing" is a bit boring of a naming trope. Just my two cents. Boring title, super cute and likely fun game. Following! ![Coffee](https://forums.tigsource.com/Smileys/derek/coffee-toast.gif)
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diest
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« Reply #19 on: August 05, 2017, 08:15:40 AM » |
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Reminds me of Klonoa. Super cute game. Also, I want to say the title kind of undersells your game. "Character's Thing" is a bit boring of a naming trope. Just my two cents. Boring title, super cute and likely fun game. Following! ![Coffee](https://forums.tigsource.com/Smileys/derek/coffee-toast.gif) Thanks! And yea I agree the name isn't the greatest but I believe its short, simple, and easy to remember. Also in the time I've been working on this I've yet to come up with a better name ![Cheesy](https://forums.tigsource.com/Smileys/derek/cheesy.gif)
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