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Sixmorphugus
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« on: June 08, 2017, 08:51:17 AM »


What is lands?
LANDS is a world management game that gets exponentially more complex as you play it. It's inspired by such things as Little Alchemy, with many discoveries for you to make while playing.

Lands affect each other when placed next to each other:




You place a land and you have to wait a set number of seconds before placing another. During that time you watch things happen in the world. Certain lands create life, certain other lands get you sent strongly worded letters from the lesser gods' association.

It's oddly addictive.

The lands you can make, currently!

PLAINS
A land you can place from the start. It's empty, but liveable. And it's very easily affected by things placed nearby.

OCEAN
Second land you can place at the start. Empty, salty water that serves as a basis for life.

HILL
Last land you can place at the start. A hill that rises up out of the ground. Useful for many things, both to you and your inhabitants.

GROVE
You made plants! It's a bunch of life all in one place, and a great habitat to boot.

WETLANDS
A swamplike land.

RAINFOREST
Careful! Look, you got the Grove wet!

DRYLANDS
I'm sure something can still live here.

SUPER COOL GAMEPLAY, SHOWCASING LATEST FEATURES
We're working on land placement and combinations.

« Last Edit: July 23, 2017, 01:50:58 PM by Chrisbot6 » Logged

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GalaethGames
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« Reply #1 on: June 08, 2017, 12:15:03 PM »

Fascinating idea Gentleman
I look forward to seeing how this moves forward!
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rj
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« Reply #2 on: June 08, 2017, 04:49:25 PM »

yep.
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Taugeshtu
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« Reply #3 on: June 09, 2017, 02:29:57 AM »

This looks neat and very exciting Smiley Looks like you have a mountain to dig ahead of you, best of luck!
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« Reply #4 on: June 09, 2017, 04:51:41 AM »

Love the aesthetic.
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Sixmorphugus
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« Reply #5 on: June 11, 2017, 01:11:30 PM »


Introducing Rainforest
Careful! Look, you got the Grove wet!
« Last Edit: June 11, 2017, 01:21:45 PM by Chrisbot6 » Logged

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Sixmorphugus
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« Reply #6 on: June 17, 2017, 11:15:12 AM »


Also Drylands
I'm sure something can still live here.

So if you're a programmer you're probably wondering how I got an infinite grid to work in GameMaker. Truth is I didn't - what we actually have is two arrays - an array of the lands themselves, and an array of their positions. A pseudo-map if you will.

This is actually faster than it sounds. See, normally I'd use ds_map, but this is a unique case because of the iteration aspect, and normal GameMaker map iteration is incredibly slow (despite the speed increases we get from GMS2) due to the hashing that goes on behind the scenes. All we really require is a system that lets you position things, draw them without having to avoid empty spaces, and quickly check if there are any lands at a position. This already gets us O(N) complexity, and for now, that's good enough.

There are a few bugs to work out but after that's done I should be able to update the op with me placing down test lands with the mouse.
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Jasmine
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« Reply #7 on: June 18, 2017, 04:14:14 AM »

Lord, this game is gorgeous! =D
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Sitatop
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« Reply #8 on: July 14, 2017, 12:05:36 PM »


Here are some new lands introduced to LANDS:
 


OASIS

The exotic oasis belongs to the most difficult set of lands to discover. It is based on a hybrid land that requires an additional 4 specific adjacent lands.
Good luck achieving that!


 






DESERT

It's a desert.
 
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Xorglord
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« Reply #9 on: July 14, 2017, 03:01:57 PM »

Damn this looks so cool. I really want to play a prototype haha. I loved Little Alchemy and this looks like it would definitely scratch that itch.
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Sixmorphugus
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« Reply #10 on: July 23, 2017, 01:49:58 PM »

Sorry, I've been busy. Progress is still being made!

All of our base systems are in place now. Observe!





« Last Edit: July 23, 2017, 02:00:10 PM by Chrisbot6 » Logged

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Alce
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« Reply #11 on: July 23, 2017, 02:56:58 PM »

Art style looks great! Looks like something that'd be relaxing to play, although I'm not sure I totally understood the game's objective.
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TinyAngryCrab
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« Reply #12 on: July 23, 2017, 04:02:31 PM »

Very noice artstyle
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Sixmorphugus
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« Reply #13 on: July 24, 2017, 04:13:38 AM »

Art style looks great! Looks like something that'd be relaxing to play, although I'm not sure I totally understood the game's objective.
It's a sort of little alchemy style game. The objective is to find/see everything.
There are only 3 lands you can place but eventually you can get this:


Very noice artstyle
Thanks! We appreciate it!
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« Reply #14 on: July 24, 2017, 05:40:47 AM »

This is so cool! I'll be watching out for this!

I love nature/wildlife/geology type sims. The possibilities of this kind of system lets the imagination run, er... wild! For a developer too it must be fascinating thinking about the recipes you can set up. You can place ocean here, but what happens if you put freshwater next to it, kind of thing. Or something along the lines of the dead sea.

Wonderful art!
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