Howdy! I'm Nick Lives, Co-Founder and Art Director of Deli Interactive LLC (
We Need To Go Deeper). I specialize in stylized, cartoony 2D art. If your game has an oddball personality or style, you've come to the right artist.
Portfolio: http://nicholaslives.portfoliobox.io/Contact: [email protected]BackgroundIn the last 2 years I've released 2 games as Creative Director (
We Need To Go Deeper &
Mind Over Matter), 1 animated short as Director and Storyboard Artist (
Pizza Party), and hired to contribute art for several commercial projects (
Summoner's Fate,
Frayed Knights 2). In addition to this I've secured my AAS in Animation, and have done original artwork for a Utah-based horror film produced by
A24 Films.QuotesMy art has been cited by several journalists as being one of the main draws of
We Need To Go Deeper; Here are a few examples:
"We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field. First there's that visual style, which presents an illustrated storybook world of giant squids, sharks, crabs and soggy mermen."
- Tom Sykes, PCGamer
"Gosh, I think I love it already. The 19th Century style cartoons, evocative of Terry Gilliam’s Monty Python art and Klei’s Don’t Starve, is very much my cup of tea."
- Fraser Brown, PCGamesN
"The graphics, by the way, are hand-drawn and inspired by Édouard Riou's artwork for Verne's 20,000 Leagues Under the Sea. The game sports a really unique look."
- Andras Neltz, KotakuArt SamplesA collection of enemies I designed for We Need To Go Deeper.
Monsters I designed for my Twitch followers.
Character poses for "Ralphie" a proposed animated short.
Art created for a fellow TIGSourcer
Demo Reel
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Portfolio: http://nicholaslives.portfoliobox.io/Contact: [email protected]Thanks for checking out my work, and if you like my stuff and think I'd be a good match for your project, be sure to hit me up asap! Cheers, fellow TIGers!