Alec S.
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« on: June 13, 2017, 01:24:46 PM » |
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Kill the Superweapon Out Now!
Demo!Steam PageKill the Superweapon is a 3D low-poly Action-Adventure game with twin-stick shooting. Samantha Kill is on a mission to take down the weapons manufacturer Abaddon Incorporated. On the way, she'll have to fight their five super-weapons: genetically and cybernetically modified monsters who are the prototypes for the weapons of the future. Each floor is developing a different Superweapon. After a certain amount of time, they will be released, and able to freely roam from room to room. Samantha will have to find powerful explosives scattered through each level to take down the Superweapons.   The game has a diorama-style perspective, freeing up the right analog stick to allow for Twin-Stick shooting in a 3D game-world. 
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« Last Edit: May 09, 2018, 04:02:12 PM by Alec S. »
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Alec S.
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« Reply #2 on: June 17, 2017, 09:54:37 AM » |
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I've been working on the floor 1 boss: Lizard Man 
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Alec S.
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« Reply #5 on: July 09, 2017, 02:57:25 PM » |
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Added a UI. The minimap shows the location of the monster, as well as when it will move next 
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Alec S.
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« Reply #6 on: July 23, 2017, 02:57:11 PM » |
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filbs111
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« Reply #7 on: July 26, 2017, 04:44:28 PM » |
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I enjoy twin stick games. The last screen reminds a bit of the bioweapon lab in Silent Bomber, which can only be a good thing. If you're to tweak one thing, i suggest the player character's idle animation. Their knees appear to hinge from side to side.
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Alec S.
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« Reply #8 on: August 11, 2017, 09:18:35 AM » |
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Made crates which can be destroyed both by the player and by enemies and act as temporary cover  Also, here's a look at what the game as a whole looks like at this point: 
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Alec S.
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« Reply #10 on: August 16, 2017, 10:44:41 PM » |
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Alec S.
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« Reply #11 on: August 20, 2017, 10:45:07 AM » |
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Lock On Beam 
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cynicalsandel
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« Reply #12 on: August 20, 2017, 01:35:18 PM » |
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Nice work going on here. Are you using anything like Sprytile or Crocotile 3D, or are you just doing UV mapping the old fashioned way?
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Alec S.
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« Reply #13 on: August 20, 2017, 02:08:23 PM » |
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I've played around a bit with Sprytile and will probably use it for future projects, but with this game, since I had already started before that came out, and the environments are pretty simple, I'm just doing old fashioned UV mapping.
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Alec S.
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« Reply #14 on: August 21, 2017, 04:52:09 PM » |
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Got a hit flash effect working 
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Alec S.
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« Reply #15 on: August 26, 2017, 11:41:46 AM » |
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Announcing this will be part of a collection of short games I'm currently working on (along with the project from my other DevLog). A kickstarter will be beginning on September 1st. 
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Alec S.
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« Reply #16 on: September 01, 2017, 12:17:56 PM » |
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Alec S.
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« Reply #17 on: September 03, 2017, 11:22:00 AM » |
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The Monster Has Been Released 
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Alec S.
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« Reply #18 on: September 05, 2017, 09:41:20 AM » |
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Alec S.
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« Reply #19 on: October 01, 2017, 02:24:13 PM » |
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Working on another boss - Roller Derby 
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