We’ve been working on our game
HomeMake (tigsource devlog) in Unity3D since 2014. The game is a slice-of-life urban adventure in a changing city that’s on the interior of a sphere, with plenty of characters and chill beats. After being dissatisfied with our fourth iteration of the character controller, we decided it was time to look for some help. We’ve outlined scopes below to adequately define what we are looking to make.
Controller Scope:
https://docs.google.com/document/d/1rNrYdiXZ27BjNFT5N1zzrL2iEduiywD5dwTq_OileeE/edit?usp=sharing Camera Scope (Optional):
https://docs.google.com/document/d/1MJp6UEXlcOEEm2bQVTxI05TxjWgv0LZdFoCZTJTAhMs/edit?usp=sharing We will provide the following material (ideally you’d only have to be touching one or two scripts):
Unity Project (5.6):
- Test Scene:
- Sphere Mesh
- Objects: Items, Buildings, Obstacles.
- Character (rigged with Mecanim set up):
- Animations: Idle 1, Idle 2, Idle 3, Walk, Run, Jump Enter, Jump Up, Jump Peak, Jump Land, Fall, Climb Enter, Climb Up, Climb Down, Climb Dismount, Swim Enter, Swim Move, Swim Exit, Sit Enter, Sit Idle, Sit Exit, Push Enter, Push, Push Exit, Crawling Enter, Crawling Move, Crawling Exit, Pick-Up, Talk, Eat, Pull
We are offering a $5-$10K Fixed Fee ($40/hr) determined by experience and scope. We’d prefer a California based programmer for easier in person meetings, but are open to other applicants. Please send playable work samples to
[email protected]. Don’t forget to specify your role on the sample project!
Mixtapes to listen to while working (Optional):
https://soundcloud.com/chillanimebeats/sets/chill-anime-sessions