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April 26, 2024, 01:42:49 AM

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TIGSource ForumsCommunityDevLogs[NOW ON KICKSTARTER] Snow Ash Land - Multiplayer Top down shooter
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Author Topic: [NOW ON KICKSTARTER] Snow Ash Land - Multiplayer Top down shooter  (Read 11605 times)
fahust
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« Reply #20 on: August 24, 2018, 05:03:41 AM »

New sounds :

https://soundcloud.com/fost-le-traceur/organic-plastic-segment-a?in=fost-le-traceur/sets/snow-ash-land
https://soundcloud.com/fost-le-traceur/organic-plastic-segment-b?in=fost-le-traceur/sets/snow-ash-land
https://soundcloud.com/fost-le-traceur/organic-plastic-segment-c?in=fost-le-traceur/sets/snow-ash-land
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fahust
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« Reply #21 on: August 26, 2018, 08:41:26 AM »

New sounds :

https://soundcloud.com/fost-le-traceur/dark-lights-segment-a
https://soundcloud.com/fost-le-traceur/dark-lights-segment-b
https://soundcloud.com/fost-le-traceur/dark-lights-segment-c
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fahust
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« Reply #22 on: September 10, 2018, 04:42:08 AM »

New sounds :

https://soundcloud.com/fost-le-traceur/encoding-errors-segment-a
https://soundcloud.com/fost-le-traceur/encoding-errors-segment-a-1
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fahust
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« Reply #23 on: September 19, 2018, 08:59:52 AM »

New trailer !!!





Steam acces in coming..
« Last Edit: September 21, 2018, 06:03:46 PM by fahust » Logged

Devilkay
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Hi! First game-dev experience!


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« Reply #24 on: September 20, 2018, 11:05:27 PM »

oh, wow. it looks a huge project!
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fahust
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« Reply #25 on: September 21, 2018, 09:01:11 AM »

Thanks, and yes it is, 3 years work full time in my life, I hope at least it will be appreciated, I'm launching a kickstarter And steam too ,in a few weeks, I hope.

You making a game you too ?
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PsycheMac
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« Reply #26 on: September 21, 2018, 12:25:21 PM »

This looks interesting. So if I understand correctly, you lose/gain money based on whether you attack people? And you can also sell resources like lumber for karma? Is there money in the game besides karma?
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Twitter: @PsycheMac
fahust
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« Reply #27 on: September 30, 2018, 03:44:52 AM »

That's right, you understood that, I hesitated for a long time to put physical money (dollar, yen, etc.) but it would be a little out of context with the scenario I want to write.
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fahust
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« Reply #28 on: October 05, 2018, 03:22:12 AM »

Hi people,I added a small cooking system,With wood fires,just put your ingredients in the fire,let it cook for a while and get your meal back before it burns.
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fahust
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« Reply #29 on: October 07, 2018, 04:33:51 AM »

You can now choose your audio settings ,and mute the effects of the game ,weather conditions ,or music.

I also started to seriously attack the quests in the game. There are currently 90 active quests more or less finished in the game.
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fahust
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« Reply #30 on: October 17, 2018, 04:26:52 AM »

There is now a radar that can be activated or not at the top left of the screen. On top are displayed the quest elements, the map outputs, the merchants and the different craft tables.

At first I didn't want to add a map to force exploration but obviously some people can't get by without a mini map ^^
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fahust
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« Reply #31 on: October 19, 2018, 03:51:52 AM »

We have added a complex territory system.
You can help factions take control of an area by confronting other factions in that area.

It will also unlock rest areas with merchants, craft table, etc.
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fahust
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« Reply #32 on: October 20, 2018, 04:14:28 AM »

Improvement and finalization of the main HUD ,I did my best to make the HUD as ergonomic and as minimally intrusive as possible ,and I must say that I am quite happy with the result
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fahust
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« Reply #33 on: October 20, 2018, 12:01:05 PM »

Well I just discovered https://patchkit.net/ ,I will be able to send you now the updates directly without having to download the whole file each time by dropbox ,and then it's prettier .

Know that I do updates all the day and that the game is progressing well at the moment ,we are seriously attacking the scenario ,it is all feasible and always more fun to play.

« Last Edit: October 26, 2018, 09:21:29 AM by fahust » Logged

Crowborn
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« Reply #34 on: October 20, 2018, 05:36:32 PM »

Love the project. It's looking really interesting and pretty! I wonder, are there plans to allow for community content (mods etc)? This seems like the perfect game for adding new weapons :D
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fahust
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« Reply #35 on: October 21, 2018, 02:24:21 PM »

Thank you ,glad you like it ,I would gladly allow mods ,but for the moment we're still far from that ,especially since I don't know at all how to make modding with game maker studio easier.

But I will certainly make a setting page for those who would like to host a game server.
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fahust
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« Reply #36 on: October 23, 2018, 01:11:38 PM »

I am currently working on the first bosses of the game.

Their basic mechanics are written ,I just added the little boss music that's fine ,and a little health bar for the bosses
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fahust
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« Reply #37 on: October 24, 2018, 04:03:13 PM »

I added an account system for the multiplayer ,it will be active as soon as I put the game server online, within a month or so.

Added 12 new active skills ,they are now usable by bosses ,the boss's moves were improved and their characteristics balanced
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Devilkay
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Hi! First game-dev experience!


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« Reply #38 on: October 24, 2018, 10:57:43 PM »

is the demo in your signature updated?
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fahust
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« Reply #39 on: October 25, 2018, 07:50:18 AM »

Now yes ! Thank you for reminding me of that, I'm a little on all fronts at the moment, to make it as clean and accessible as possible.
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