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TIGSource ForumsCommunityDevLogsFLOW CONTROL (infosec puzzle)
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CatStack
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« on: June 26, 2017, 09:14:14 AM »

 
Y̬̯͍̪͘O͔͈̣̲̭͘U̼̺̰͍ ̠̞̰̬̮͚̀ͅA͏R̙̮̞E͙̥̟̯̦ ̪̮͔̤̰̗U̲Ń̜͇̝̠̼DE̖̠͓͘R͉̰̳͎ ̸̙͍̭ĄT̳͕T͔̼͉̱̖̗͈͡A͈̤͎̺͓̟͝C҉̰̜̤̞͙̣̫K͏̲̝̲͍
͕̜̗̞̝S̫̖̜̙͍E͏̰̰̲C͏̘̲̼Ù̜R̲E̘̼̟͇̺͞ ͚̬Y̡Ò̥̝ͅU̜̝̮̖̹R̝͔̹̱̟̬̦͘ ̪̟̼̠͈͚͠S͔̳Y̟̞̙̜̘̝ST̰͎̩͍͕̬E̖̹̤̦͎̝M̸̮̞̺̖͔̬ͅS̤̣̠͞




Your systems are under attack, as the IT administrator it is your job to make sure that threats are shut down while documents are processed successfully.

Oh and one more thing, this attack is happening to parliament - the law makers of your land. So if you don't sort it out, there could be severe consequences!



Deal with austerity!
Hand Money Left Hand Money Left Hand Money Left Hand Money Left Hand Money Left Hand Money Left Hand Money Left Hand Money Left


There will be many challenges that come your way such as budget cuts and having to keep up with system updates to keep would-be attackers at bay.

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And that's it as far as concept goes so far! I developed a little bit of a "taste for meat" when I developed Public Space Evaders - but for the sake of developing something approaching actual proficiency I thought I'd stick with the same toolset, i.e. LibGDX - which is super nice because I can target pretty much any platform I'm interested in targeting with it (I'm thinking web as the primary target, but I'm hoping to do a mobile distribution too). It'll be my first serious foray into an ECS based architecture.

I'm using Piskel which I'm finding really good for my one-man-band programmer art level animations.

This game is, like my previous one, inspired by current events: https://www.standard.co.uk/news/politics/parliament-cyber-attack-up-to-90-email-accounts-hacked-amid-blackmail-fears-a3572726.html

Although I expect the scope to be a bit broader since I'm not trying to work to an incredibly short deadline (like, say, during a snap election) - hopefully the concept of information security won't be totally irrelevant by the time it's finished!
« Last Edit: July 01, 2017, 12:56:56 PM by CaptainBland » Logged

CatStack
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« Reply #1 on: July 01, 2017, 12:15:37 PM »

I just got some more of this done. Mostly this update is tying together maps, animations, basic rendering and making sure I've got an otherwise sane development pipeline to work with (lookup maps in all the enums!). Coffee

It currently looks more like this:



Also I changed the name of the game from CyberAttack to Flow Control which both kind of describes the game mechanic and is a slightly nerdy network pun.
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