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May 26, 2019, 10:26:52 AM

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TIGSource ForumsCommunityDevLogsDUSTER - Roguelite Western about birds, revenge, and gold
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Author Topic: DUSTER - Roguelite Western about birds, revenge, and gold  (Read 7828 times)
coldrice
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« Reply #40 on: September 17, 2017, 06:12:05 PM »

I really enjoy the shadow dither effect

Thanks! Its got some work to do (round instead of square) but the basics work for now Smiley




A higher fps recording of the duster




A new version is live at

https://coldrice.itch.io/duster/devlog/10199/v001d-is-now-live
« Last Edit: September 17, 2017, 07:30:38 PM by coldrice » Logged

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coldrice
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« Reply #41 on: September 23, 2017, 03:08:52 PM »

Even cowboys need sleep

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coldrice
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« Reply #42 on: September 24, 2017, 12:03:22 PM »

So I'm thinking about adding a zoom/letterbox effect for combat. Yay/nay?

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Josh Bossie
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« Reply #43 on: September 24, 2017, 02:31:11 PM »

I like it. Kind of gives a "dual at high noon" vibe to it. If I had to be picky, I'd say it interferes with your UI a bit. Dunno how to fix it, or if it even needs fixing, but your UI is sooo good that it looks a bit odd with the letterbox
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« Reply #44 on: September 24, 2017, 10:38:07 PM »

Well, that effect sure looks pretty. What does it bring to the game interface-wise, though? For my own part, I'd probably only add it if it changed how combat works in a meaningful way.

In other news, I'm happy to report that I got Duster working under Linux with Wine. It seems you have a solid foundation so far, so I'm looking forward to following further development. I'm particularly interested in this project since I have my own early-dev western RL in the making Beer! Hand Thumbs Up Right

As always,
Minotauros
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« Reply #45 on: September 25, 2017, 05:45:40 AM »

I like the zoom for combat!
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« Reply #46 on: September 26, 2017, 09:42:14 AM »

Personally I don't like it, I find it distracting and I don't see what it brings to the table. And actually it's not even the zoom I have a problem with but the letterbox, I think if it were just the zoom it probably wouldn't bother me so much. Just my 2 cents!
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coldrice
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« Reply #47 on: October 02, 2017, 05:42:43 PM »

Got some rats running around
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« Reply #48 on: October 03, 2017, 10:09:31 AM »

NEW v0.0.1e is live!

https://coldrice.itch.io/duster/devlog/11558/yay-v001e-is-live

LOTS of new stuff
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« Reply #49 on: October 19, 2017, 10:23:28 AM »

Wolves are in. They only appear at night. They swarm at their enemies, and they always attempt to flank. Bandits hate them!

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« Reply #50 on: October 21, 2017, 02:28:56 PM »

v0.0.1f is live! Cooking and wolves! You can't cook the wolves yet though...


https://coldrice.itch.io/duster/devlog/13024/wahoo-v001f-is-lived
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« Reply #51 on: November 12, 2017, 05:05:43 PM »

I got another build of Duster up and running if anyone wants to try it out - lots of good lag fixes including a stupid bug where I was endlessly spawning new tiles.

https://coldrice.itch.io/duster/devlog/15115/and-now-v001g


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« Reply #52 on: November 12, 2017, 05:45:48 PM »

So this is a sequel to Gunman's Proof right
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« Reply #53 on: November 13, 2017, 12:33:24 AM »

Love it!

Nice atmosphere and feeling. That's what I always look for firstly.
Graphics are clear and crisp. With added "props" and interactables will be really nice.
Wouldn't want it overcrowded though, would take away from the wastelands-feel of it.

Controls feels good. How do you menu-quit?
Soundscape (meditative) also adds a lot. Good going! Coffee
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coldrice
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« Reply #54 on: November 19, 2017, 01:11:24 PM »

Love it!

Nice atmosphere and feeling. That's what I always look for firstly.
Graphics are clear and crisp. With added "props" and interactables will be really nice.
Wouldn't want it overcrowded though, would take away from the wastelands-feel of it.

Controls feels good. How do you menu-quit?
Soundscape (meditative) also adds a lot. Good going! Coffee

Props on their way! So much to go before I can get there Sad

as for menu quit ummm...  I guess I should add that huh?

Today I added a lever action rifle which can be aimed, and added the ability to rapid fire your pistol

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« Reply #55 on: November 23, 2017, 12:59:25 PM »

Added some more emotes, as well as the ability for NPC's to say some little phrases every now and then. The speech bubble automatically resizes to fit of course

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« Reply #56 on: November 25, 2017, 10:46:37 AM »

Bandits can spawn in camps now, though I wasn't sneaky enough for this one

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coldrice
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« Reply #57 on: November 26, 2017, 11:06:48 AM »

v0.0.2 is live, including fences, menu quitting, lever action guns, bandit camps, and more

https://coldrice.itch.io/duster/devlog/16392/v002-is-live-now-thats-exciting
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« Reply #58 on: December 10, 2017, 01:06:39 PM »

Dead bodies will eventually become skeletons
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« Reply #59 on: December 11, 2017, 01:51:11 AM »

Very Spooky...
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