Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411419 Posts in 69363 Topics- by 58416 Members - Latest Member: timothy feriandy

April 17, 2024, 10:06:11 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsDUSTER - Roguelite Western about birds, revenge, and gold
Pages: 1 2 [3] 4 5
Print
Author Topic: DUSTER - Roguelite Western about birds, revenge, and gold  (Read 14395 times)
coldrice
Level 3
***



View Profile WWW
« Reply #40 on: September 17, 2017, 06:12:05 PM »

I really enjoy the shadow dither effect

Thanks! Its got some work to do (round instead of square) but the basics work for now Smiley




A higher fps recording of the duster




A new version is live at

https://coldrice.itch.io/duster/devlog/10199/v001d-is-now-live
« Last Edit: September 17, 2017, 07:30:38 PM by coldrice » Logged

DUSTER - Western Simulator

Tig Blog
coldrice
Level 3
***



View Profile WWW
« Reply #41 on: September 23, 2017, 03:08:52 PM »

Even cowboys need sleep

Logged

DUSTER - Western Simulator

Tig Blog
coldrice
Level 3
***



View Profile WWW
« Reply #42 on: September 24, 2017, 12:03:22 PM »

So I'm thinking about adding a zoom/letterbox effect for combat. Yay/nay?

Logged

DUSTER - Western Simulator

Tig Blog
Josh Bossie
Level 3
***


Fly Safe, Pup


View Profile WWW
« Reply #43 on: September 24, 2017, 02:31:11 PM »

I like it. Kind of gives a "dual at high noon" vibe to it. If I had to be picky, I'd say it interferes with your UI a bit. Dunno how to fix it, or if it even needs fixing, but your UI is sooo good that it looks a bit odd with the letterbox
Logged

agingminotaur
Level 0
**



View Profile WWW
« Reply #44 on: September 24, 2017, 10:38:07 PM »

Well, that effect sure looks pretty. What does it bring to the game interface-wise, though? For my own part, I'd probably only add it if it changed how combat works in a meaningful way.

In other news, I'm happy to report that I got Duster working under Linux with Wine. It seems you have a solid foundation so far, so I'm looking forward to following further development. I'm particularly interested in this project since I have my own early-dev western RL in the making Beer! Hand Thumbs Up Right

As always,
Minotauros
Logged


homeTIGSourceitch.io
Pixel Noise
Level 10
*****



View Profile WWW
« Reply #45 on: September 25, 2017, 05:45:40 AM »

I like the zoom for combat!
Logged

Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
 https://twitter.com/PixelNoiseMusic
 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
joey4track
Level 1
*



View Profile
« Reply #46 on: September 26, 2017, 09:42:14 AM »

Personally I don't like it, I find it distracting and I don't see what it brings to the table. And actually it's not even the zoom I have a problem with but the letterbox, I think if it were just the zoom it probably wouldn't bother me so much. Just my 2 cents!
Logged
coldrice
Level 3
***



View Profile WWW
« Reply #47 on: October 02, 2017, 05:42:43 PM »

Got some rats running around
Logged

DUSTER - Western Simulator

Tig Blog
coldrice
Level 3
***



View Profile WWW
« Reply #48 on: October 03, 2017, 10:09:31 AM »

NEW v0.0.1e is live!

https://coldrice.itch.io/duster/devlog/11558/yay-v001e-is-live

LOTS of new stuff
Logged

DUSTER - Western Simulator

Tig Blog
coldrice
Level 3
***



View Profile WWW
« Reply #49 on: October 19, 2017, 10:23:28 AM »

Wolves are in. They only appear at night. They swarm at their enemies, and they always attempt to flank. Bandits hate them!

Logged

DUSTER - Western Simulator

Tig Blog
coldrice
Level 3
***



View Profile WWW
« Reply #50 on: October 21, 2017, 02:28:56 PM »

v0.0.1f is live! Cooking and wolves! You can't cook the wolves yet though...


https://coldrice.itch.io/duster/devlog/13024/wahoo-v001f-is-lived
Logged

DUSTER - Western Simulator

Tig Blog
coldrice
Level 3
***



View Profile WWW
« Reply #51 on: November 12, 2017, 05:05:43 PM »

I got another build of Duster up and running if anyone wants to try it out - lots of good lag fixes including a stupid bug where I was endlessly spawning new tiles.

https://coldrice.itch.io/duster/devlog/15115/and-now-v001g


Logged

DUSTER - Western Simulator

Tig Blog
The Armorman
Level 2
**



View Profile
« Reply #52 on: November 12, 2017, 05:45:48 PM »

So this is a sequel to Gunman's Proof right
Logged

BELOW FOR GOGNIOS

ABOVE, FOR GOGNIOS
Bahototh
Level 1
*


Design, Pixels & Art


View Profile WWW
« Reply #53 on: November 13, 2017, 12:33:24 AM »

Love it!

Nice atmosphere and feeling. That's what I always look for firstly.
Graphics are clear and crisp. With added "props" and interactables will be really nice.
Wouldn't want it overcrowded though, would take away from the wastelands-feel of it.

Controls feels good. How do you menu-quit?
Soundscape (meditative) also adds a lot. Good going! Coffee
Logged

-----------------------------------------------------
"An artist cannot fail; it is a success to be one." ~Charles Horton Cooley
---------------------------------------------------
[Thy Sword] https://forums.tigsource.com/index.php?topic=48380.0
coldrice
Level 3
***



View Profile WWW
« Reply #54 on: November 19, 2017, 01:11:24 PM »

Love it!

Nice atmosphere and feeling. That's what I always look for firstly.
Graphics are clear and crisp. With added "props" and interactables will be really nice.
Wouldn't want it overcrowded though, would take away from the wastelands-feel of it.

Controls feels good. How do you menu-quit?
Soundscape (meditative) also adds a lot. Good going! Coffee

Props on their way! So much to go before I can get there Sad

as for menu quit ummm...  I guess I should add that huh?

Today I added a lever action rifle which can be aimed, and added the ability to rapid fire your pistol

Logged

DUSTER - Western Simulator

Tig Blog
coldrice
Level 3
***



View Profile WWW
« Reply #55 on: November 23, 2017, 12:59:25 PM »

Added some more emotes, as well as the ability for NPC's to say some little phrases every now and then. The speech bubble automatically resizes to fit of course

Logged

DUSTER - Western Simulator

Tig Blog
coldrice
Level 3
***



View Profile WWW
« Reply #56 on: November 25, 2017, 10:46:37 AM »

Bandits can spawn in camps now, though I wasn't sneaky enough for this one

Logged

DUSTER - Western Simulator

Tig Blog
coldrice
Level 3
***



View Profile WWW
« Reply #57 on: November 26, 2017, 11:06:48 AM »

v0.0.2 is live, including fences, menu quitting, lever action guns, bandit camps, and more

https://coldrice.itch.io/duster/devlog/16392/v002-is-live-now-thats-exciting
Logged

DUSTER - Western Simulator

Tig Blog
coldrice
Level 3
***



View Profile WWW
« Reply #58 on: December 10, 2017, 01:06:39 PM »

Dead bodies will eventually become skeletons
Logged

DUSTER - Western Simulator

Tig Blog
The Armorman
Level 2
**



View Profile
« Reply #59 on: December 11, 2017, 01:51:11 AM »

Very Spooky...
Logged

BELOW FOR GOGNIOS

ABOVE, FOR GOGNIOS
Pages: 1 2 [3] 4 5
Print
Jump to:  

Theme orange-lt created by panic