coldrice
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« Reply #40 on: September 17, 2017, 06:12:05 PM » |
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I really enjoy the shadow dither effect
Thanks! Its got some work to do (round instead of square) but the basics work for now A higher fps recording of the duster A new version is live at https://coldrice.itch.io/duster/devlog/10199/v001d-is-now-live
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« Last Edit: September 17, 2017, 07:30:38 PM by coldrice »
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coldrice
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« Reply #41 on: September 23, 2017, 03:08:52 PM » |
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Even cowboys need sleep
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coldrice
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« Reply #42 on: September 24, 2017, 12:03:22 PM » |
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So I'm thinking about adding a zoom/letterbox effect for combat. Yay/nay?
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Josh Bossie
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« Reply #43 on: September 24, 2017, 02:31:11 PM » |
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I like it. Kind of gives a "dual at high noon" vibe to it. If I had to be picky, I'd say it interferes with your UI a bit. Dunno how to fix it, or if it even needs fixing, but your UI is sooo good that it looks a bit odd with the letterbox
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agingminotaur
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« Reply #44 on: September 24, 2017, 10:38:07 PM » |
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Well, that effect sure looks pretty. What does it bring to the game interface-wise, though? For my own part, I'd probably only add it if it changed how combat works in a meaningful way. In other news, I'm happy to report that I got Duster working under Linux with Wine. It seems you have a solid foundation so far, so I'm looking forward to following further development. I'm particularly interested in this project since I have my own early-dev western RL in the making As always, Minotauros
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Pixel Noise
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« Reply #45 on: September 25, 2017, 05:45:40 AM » |
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I like the zoom for combat!
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joey4track
Level 1
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« Reply #46 on: September 26, 2017, 09:42:14 AM » |
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Personally I don't like it, I find it distracting and I don't see what it brings to the table. And actually it's not even the zoom I have a problem with but the letterbox, I think if it were just the zoom it probably wouldn't bother me so much. Just my 2 cents!
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coldrice
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« Reply #47 on: October 02, 2017, 05:42:43 PM » |
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Got some rats running around
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coldrice
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« Reply #48 on: October 03, 2017, 10:09:31 AM » |
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coldrice
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« Reply #49 on: October 19, 2017, 10:23:28 AM » |
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Wolves are in. They only appear at night. They swarm at their enemies, and they always attempt to flank. Bandits hate them!
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The Armorman
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« Reply #52 on: November 12, 2017, 05:45:48 PM » |
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So this is a sequel to Gunman's Proof right
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BELOW FOR GOGNIOS ABOVE, FOR GOGNIOS
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Bahototh
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Design, Pixels & Art
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« Reply #53 on: November 13, 2017, 12:33:24 AM » |
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Love it! Nice atmosphere and feeling. That's what I always look for firstly. Graphics are clear and crisp. With added "props" and interactables will be really nice. Wouldn't want it overcrowded though, would take away from the wastelands-feel of it. Controls feels good. How do you menu-quit? Soundscape (meditative) also adds a lot. Good going!
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coldrice
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« Reply #54 on: November 19, 2017, 01:11:24 PM » |
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Love it! Nice atmosphere and feeling. That's what I always look for firstly. Graphics are clear and crisp. With added "props" and interactables will be really nice. Wouldn't want it overcrowded though, would take away from the wastelands-feel of it. Controls feels good. How do you menu-quit? Soundscape (meditative) also adds a lot. Good going! Props on their way! So much to go before I can get there as for menu quit ummm... I guess I should add that huh? Today I added a lever action rifle which can be aimed, and added the ability to rapid fire your pistol
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coldrice
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« Reply #55 on: November 23, 2017, 12:59:25 PM » |
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Added some more emotes, as well as the ability for NPC's to say some little phrases every now and then. The speech bubble automatically resizes to fit of course
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coldrice
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« Reply #56 on: November 25, 2017, 10:46:37 AM » |
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Bandits can spawn in camps now, though I wasn't sneaky enough for this one
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coldrice
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« Reply #58 on: December 10, 2017, 01:06:39 PM » |
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Dead bodies will eventually become skeletons
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The Armorman
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« Reply #59 on: December 11, 2017, 01:51:11 AM » |
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Very Spooky...
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BELOW FOR GOGNIOS ABOVE, FOR GOGNIOS
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