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TIGSource ForumsCommunityDevLogsDUSTER - Roguelite Western about birds, revenge, and gold
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Author Topic: DUSTER - Roguelite Western about birds, revenge, and gold  (Read 13684 times)
Pixel Noise
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« Reply #60 on: December 11, 2017, 06:06:46 AM »

That's a nice touch!
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Pixel Noise - professional composition/sound design studio.
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Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
Mochnant
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« Reply #61 on: December 11, 2017, 07:29:05 AM »

Just found this one.  Looks great!  I have not played a demo yet, so take this with a grain of salt, but seems strange to have so much melee in a western game.  I may not feel so after playing, though!
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sidbarnhoorn
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« Reply #62 on: December 11, 2017, 02:05:23 PM »

Very cool! Just played the demo a little bit. Could use some touchups with the controls imo. It wasn't very clear but it looks good. Interesting musical ambience as well! Smiley
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Siddhartha Barnhoorn
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Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

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coldrice
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« Reply #63 on: January 01, 2018, 12:29:40 AM »

Got some big deadlines coming up for Duster, so I figured I'd use my little winter break to get some fluff out of the way so I can focus on some big milestones in January!



indoor doodads and bits
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coldrice
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« Reply #64 on: January 01, 2018, 01:09:57 PM »

New build is live. Now its time to build a true demo build

https://coldrice.itch.io/duster/devlog/19743/come-get-v002b
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coldrice
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« Reply #65 on: February 05, 2018, 01:30:26 PM »

New patch inbound. I don't think you're ready for what's in store!












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coldrice
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« Reply #66 on: February 24, 2018, 09:29:41 PM »

Got some menus popping

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KPas
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« Reply #67 on: February 25, 2018, 03:05:20 AM »

I played the demo and had a lot of fun already:
- gathering sticks (useful)
- looting boxes
- panning for ore
- making fire all by myself
- refilling my water
- slaying & looting bandits
- spending my money for the doctor
- finding a dead rat slayed by a big robot (yummy)
- entering a cave, too dark to see anything
...

I used my keyboard, not a gamepad. Perhaps you could allow any keypress in the starting screen, not only C.
And when you start talking to someone by pressing C, then this keystroke commonly confirms already the default dialog button.

Having contact with a cactus or campfire - which happens - costs you 1 HP (out of 10). This is staggering. Perhaps you could use two layered cards? The lower one for groups of ten. Thus you had 100 HPs and smaller amounts of damage.

And I welcome the map, which is introduced with the latest posting. Smiley

Good luck! Toast Left
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coldrice
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« Reply #68 on: February 25, 2018, 04:28:19 PM »

great feedback

Thanks for taking the time to play!


Sliding around the desert



Adjusted fire effect, which you can use against others

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flex$
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« Reply #69 on: February 25, 2018, 11:20:36 PM »

loving this progress dude. i played an early demo and it's clear playing the recent build how much work has been put in since then. keep building this world, i'm loving the direction you're taking it.....
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Pixel Noise
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« Reply #70 on: February 27, 2018, 05:06:07 AM »

Nice to see some more features implemented - excited for your progress!
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Pixel Noise - professional composition/sound design studio.
 https://soundcloud.com/pixel-noise
 https://twitter.com/PixelNoiseMusic
 https://pixelnoisemusic.bandcamp.com/

Recently completed the ReallyGoodBattle OST!  https://www.youtube.com/watch?time_continue=2&v=vgf-4DjU5q
coldrice
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« Reply #71 on: February 27, 2018, 02:00:10 PM »

Thanks for the kind words guys! Keeps me motivated


Finding the lost mine is easy after a while, but it’s guarded by some bad hombres! You’ll need to track them via the map and assassinate them one at a time, or face these super units all at once at the mine


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coldrice
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« Reply #72 on: March 01, 2018, 01:43:05 PM »

traits are beginning to take form. I even had a dude who was both immune to swords but also afraid of swords

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flex$
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« Reply #73 on: March 01, 2018, 02:36:34 PM »

that's a really fun idea for tracking and eliminating bandits. love
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coldrice
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« Reply #74 on: March 14, 2018, 10:07:23 PM »

A build thats pretty close to my GDC build is live! You can check it here - it's got wanted peeps!

https://coldrice.itch.io/duster/devlog/27376/v002gdc-is-live-see-what-im-showing-at-the-moment

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coldrice
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« Reply #75 on: April 26, 2018, 11:30:02 AM »

New Duster Build is live! V0.0.2d! Career bonuses, faction framework, updated starting town.. lots ! 53 items in total updated since last build. If you haven't played for a while check this one out




https://coldrice.itch.io/duster/devlog/32101/v002d-is-live-career-bonuses-factions-more
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coldrice
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« Reply #76 on: April 27, 2018, 02:40:01 PM »

Added explosive gunpowder barrels

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coldrice
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« Reply #77 on: May 08, 2018, 09:19:11 AM »

Updated the WANTED system. The main generals have the location to the lost mine, but you need to take out their minion's first in order to reveal THEIR location. You can track them on the minimap


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Garlicguy
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Good vibes all around.


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« Reply #78 on: May 09, 2018, 07:47:02 AM »

I’m really liking this. You’re really going all out with this simulator!
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coldrice
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« Reply #79 on: May 22, 2018, 09:35:54 AM »

I’m really liking this. You’re really going all out with this simulator!

Thank you! So farrrrr to gooooo


v0.0.2e is live btw,playing with fire!

https://coldrice.itch.io/duster/devlog/34872/v002e-is-live-prepping-for-a-pax-submission


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