so, I want to make a small game. Just an FPS, with 1 field, about twice the size of Hyrule feild in legend of Zelda Ocarina of Time. this "field" is a wide open, simple area with some abstract obsctructions. the game will be flat shaded, like in Starfox on the snes, and the textures will be very very low-fi.j also, the game will have no text. this is supposed to be one of those kinds of games were it gives you almost no direction.
things:You- the main character you play as. you don't really see yourself at all, so it's all a mystery.
Augmosi: the giant beings that roam the field. they don't seem to be harmful, but the goal of the game is eliminate all of them in the field. but, by defeating 1, you drastically change the balance of the environment and it causes you to become weaker(Thus, undergoing Augmosis). so, to defeat the next Augmosi you must absorb the energies of other life. to do this, you kill enemies that spawn all over.
Weapons:Pistol- Shoots sub-quantum-triangulated-biroguelar-unipartratic energy streams to cause minor damage to foes.
Subbzy- shoots boost-phased ozmotic molecular distortion barriers, at a fast rate.
Spready- Fires omnicorestrial acidic, anti base rounds at a slow rate. the rounds are spread apart by a yextresial-based Aarkept.
vague mockup of what it should look like.
so heres what we'll be needing:
a programmer type person
and a 3d type person
suggestions are welcome!